01-20-2016, 03:28 AM
OH ARE WE DOING THIS NOW?
OKAY.
Well let's get to Martial Artist. At it's core, MA was a good class already pre-update. However whenever the update hit, it was admittedly broken. Even post-nerf, it's still one of the best classes in the game. Whether for dodgers, or otherwise. +20 Evade, +20 Hit, 10% DR, the ability to practically ignore the penalties of KD, +40 Evade against bows. Those are just from innates ALONE that make this class leagues and miles above certain other classes that are forced to take active buffs to even compete with it. It isn't until you get to it's other skills that it truly starts getting broken though.
Geldoren
Light Tomahawk
Heaven's Kick
Peddling Wheel
Meditate
Shukuchi
Cleanse Body
Phoenix Talon
Crane hop
It sadly, doesn't stop their. Both of MA's promotion classes benefit greatly from this. Monk building on to the tanky-ness that is MA, as well as giving options to further lower enemies Hit against you, KnockDown Options, Body of Isesip (in case you felt like cheesing one-hit wonders more), +CRIT for fists... Monk gets all of that.
Whilst Verglas gets the benefits of Phoenix Talon and Crane Hop being cheap ways to get your opponent airborne (and generally ignore the need to build STR to get you/opponent airborne.) Verglas also can (and generally does) cover up the weakness of being a main class MA by giving it the ability to use a shield and stack DR to high heaven.
A lot of the issues with MA could be solved if Shukuchi gets the nerf it deserves, whilst also having Meditate taking a hit to it's ability to be broken is also a good nerf. Those alone will make the base class be put back in line with actual base classes. Right now, MA alone can contend with Promo classes, and that really shouldn't be a thing.
Also.
I pretty much agree to the above changes, even if 1 is still too strong for a base-class skill. Guard Breaking 100% of the time isn't really good either, considering MA's promo classes both have very reliable (and cheap) methods of KD now. If we're going to apply armor effects, since no one that I know of really used heavy armor with MA, then apply it to Crane hop as well. Making its range smaller the heavier you are wearing. 4 > 2 > Unusable.
OKAY.
Well let's get to Martial Artist. At it's core, MA was a good class already pre-update. However whenever the update hit, it was admittedly broken. Even post-nerf, it's still one of the best classes in the game. Whether for dodgers, or otherwise. +20 Evade, +20 Hit, 10% DR, the ability to practically ignore the penalties of KD, +40 Evade against bows. Those are just from innates ALONE that make this class leagues and miles above certain other classes that are forced to take active buffs to even compete with it. It isn't until you get to it's other skills that it truly starts getting broken though.
Geldoren
Light Tomahawk
Heaven's Kick
Peddling Wheel
Meditate
Shukuchi
Cleanse Body
Phoenix Talon
Crane hop
It sadly, doesn't stop their. Both of MA's promotion classes benefit greatly from this. Monk building on to the tanky-ness that is MA, as well as giving options to further lower enemies Hit against you, KnockDown Options, Body of Isesip (in case you felt like cheesing one-hit wonders more), +CRIT for fists... Monk gets all of that.
Whilst Verglas gets the benefits of Phoenix Talon and Crane Hop being cheap ways to get your opponent airborne (and generally ignore the need to build STR to get you/opponent airborne.) Verglas also can (and generally does) cover up the weakness of being a main class MA by giving it the ability to use a shield and stack DR to high heaven.
A lot of the issues with MA could be solved if Shukuchi gets the nerf it deserves, whilst also having Meditate taking a hit to it's ability to be broken is also a good nerf. Those alone will make the base class be put back in line with actual base classes. Right now, MA alone can contend with Promo classes, and that really shouldn't be a thing.
Also.
I pretty much agree to the above changes, even if 1 is still too strong for a base-class skill. Guard Breaking 100% of the time isn't really good either, considering MA's promo classes both have very reliable (and cheap) methods of KD now. If we're going to apply armor effects, since no one that I know of really used heavy armor with MA, then apply it to Crane hop as well. Making its range smaller the heavier you are wearing. 4 > 2 > Unusable.