Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Leveling
#10
I'm not too keen on an experience modifier based on Class because not everyone is built the same. For example, let's say I'm an Evoker that solely relies on Wind spells. Is it fair to get the same penalty as an Evoker that spams Magaisendo because it's the most efficient?


I think the idea of the Champion prefix is better than messing around with this idea of balancing experience gains based on 'class efficiency'.


Though here's another thing that I think contributes to how long fights take and that's the battlefield size.

I think battlefields may be too big, especially Spacey ones which I feel aren't fun due to how they prolong battles (unless you happen to be a Evoker/Hexer that can just attack everyone at once anyway), that said they do make the actual dungeon navigation much simpler which I suppose is the tradeoff but for most, it's definitely something to avoid.

This isn't my idea but perhaps the size of a battlefield should scale based on how many participants there are? 1v1 being a relatively small one while the big crazy fights would probably remain the size they currently are now. This wouldn't affect custom battlefields or specially created maps, just the random generated stuff but I think it may help.
[Image: 95e2774f19.png]
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord