Posts: 2,133
Threads: 556
Likes Received: 168 in 94 posts
Likes Given: 44
Joined: Nov 2014
Please, for the love of god, let us make this something we can toggle on and off.
As it is right now, this is literally a trap skill for new players, as it will-- almost never-- be actually worthwhile to actually use. Unless you're a duelist with fleur.
Then it might be.
Posts: 120
Threads: 21
Likes Received: 48 in 24 posts
Likes Given: 120
Joined: Aug 2023
Agreed 100%. On my current character I looked at the skill, went 'that might be useful', then considered all the many ways that it would screw over my combos and immediately reconsidered. A toggle would make this skill viable.
•
Posts: 4,173
Threads: 955
Likes Received: 1,352 in 529 posts
Likes Given: 478
Joined: Feb 2015
It often hurts you more than it aids you, this is correct. If you want to use Chaser to close the gap > jump and do airborne combos like with Matador or Desperado, you cannot take this skill as it ruins the entire combo.
•
Posts: 1,125
Threads: 149
Likes Received: 611 in 322 posts
Likes Given: 645
Joined: Aug 2015
The only time it's any good is if you... Uh... If you do like... Maybe if you critted with the kd skill and wanna execute for full damage? Although execute kinda sucks now. The skill is pretty bad overall honestly
•
Posts: 4,575
Threads: 738
Likes Received: 894 in 471 posts
Likes Given: 1,359
Joined: Sep 2015
Make Jump Cancel to grant you momentum instead, please.
•
Posts: 477
Threads: 65
Likes Received: 418 in 129 posts
Likes Given: 965
Joined: Nov 2014
There's some decent use cases that feel fun to use but for the most part you're slapping yourself in the face in 90% of use cases.
Please make it togglable, I BEG.
•