09-11-2022, 07:40 PM
With the change to Blessed that makes it a higher reward hit enchantment for hitting spirited or holy weak fellows, a niche for a general hit enchantment has been left unfulfilled, Bloodhunt does take this spot but doesn't help you out when an opponent is high on health, and sometimes a bit of consistency is all that some people may ask for, I think that an enchant that often doesn't see use, Floating could use a small usability buff to it to make people consider it more.
Floating currently halves weight, that's it, most builds don't care about that, you can account for weight in most STR-less builds so like, why not also let Floating give just +10 hit, very simply, its not nearly as much as the potential of Bloodhunt or Blessed, but it does provide it all the time, consistently and without hassle.
Conveniently enough as well, this change would also offset the hit bonus by disallowing Two-Handed on setups that would run it anyway, giving it a Hit vs SWA kind of value for martial weapons.
Floating currently halves weight, that's it, most builds don't care about that, you can account for weight in most STR-less builds so like, why not also let Floating give just +10 hit, very simply, its not nearly as much as the potential of Bloodhunt or Blessed, but it does provide it all the time, consistently and without hassle.
Conveniently enough as well, this change would also offset the hit bonus by disallowing Two-Handed on setups that would run it anyway, giving it a Hit vs SWA kind of value for martial weapons.