07-04-2021, 06:56 PM
When it comes to gear in this game, especially weapons, stats play a large role in how viable it can be. Look at Anchor Edge--even after its nerf, it's still an axe with 95 base accuracy, 10 base crit, and 18 base power. It's probably still the best axe to use when it comes to basic attacking with them. Many weapons feel like they "have it all" in that they have both good or even great special effects while also having optimal base stats. Look at other examples such as Tarnada, Hundred Reflection Spear, and Fellgrant Drinker.
Fellgrant Drinker in particular is a vampiric weapon that enjoys 100 base accuracy, while another vampiric weapon, Vampire Bat, has 75 base accuracy, and negative (!) 5 base crit. While Fellgrant may be a 10 star, I don't think that means that a weapon like Vampire Bat should just be completely in the gutter. The difference is there already in that Fellgrant can get up to 14% higher vampiric effect. Arbitrarily lower base stats holds a lot of weapons back from being better than what they could be.
I propose that if a weapon is clearly intended to basic hit, such as by having an on hit or on crit effect, that it should have "optimized" basic attacking stats like certain weapons enjoy currently. They don't necessarily need to be given crit. That would be nice, but I think it'd be more than reasonable for them all to have at least 90 base accuracy.
The best part about this change is that it's both easy to implement and undo as it's just changing existing values among weapons. It's a small change that can be done to bridge the gap in viability between weapons even if only a little bit.
Fellgrant Drinker in particular is a vampiric weapon that enjoys 100 base accuracy, while another vampiric weapon, Vampire Bat, has 75 base accuracy, and negative (!) 5 base crit. While Fellgrant may be a 10 star, I don't think that means that a weapon like Vampire Bat should just be completely in the gutter. The difference is there already in that Fellgrant can get up to 14% higher vampiric effect. Arbitrarily lower base stats holds a lot of weapons back from being better than what they could be.
I propose that if a weapon is clearly intended to basic hit, such as by having an on hit or on crit effect, that it should have "optimized" basic attacking stats like certain weapons enjoy currently. They don't necessarily need to be given crit. That would be nice, but I think it'd be more than reasonable for them all to have at least 90 base accuracy.
The best part about this change is that it's both easy to implement and undo as it's just changing existing values among weapons. It's a small change that can be done to bridge the gap in viability between weapons even if only a little bit.