Posts: 1,013
Threads: 283
Likes Received: 558 in 171 posts
Likes Given: 890
Joined: Nov 2014
Steel Aura states it negates On Hit and On Critical effects, but Sharp Claws (the trait from Shaitan or Felidae that make you do protection ignoring Slash damage On Hit) ignore it. I'm guessing it's unintended.
To test, just put on Steel Aura and hit yourself with a character running Sharp Claws + any fist weapon.
•
Posts: 129
Threads: 32
Likes Received: 261 in 74 posts
Likes Given: 117
Joined: Jul 2019
There are quite a few effects like this; it stems from on hits pertaining to that of the weapons only. Forces weapons with on hit effects that do not come from the original weapon, such as narcus or hayabusa, to ignore the steel aura.
•
Posts: 7,230
Threads: 393
Likes Received: 525 in 235 posts
Likes Given: 10
Joined: Nov 2014
01-03-2021, 12:17 PM
(This post was last modified: 01-03-2021, 12:19 PM by Neus.)
This is not a bug. The skill specifies it stops on hit effects of weapons, not other effects. Hayabusa is a set effect. Narcus, while worded in a way that it seems like the weapon's effect, is actually the effect of the status (which only triggers for Narcus). It also doesn't prevent magic bullets.
There was exception I noticed which was Roaring Falcon, which has been corrected.
•