01-19-2018, 10:39 PM
Martial artist has been one of the best classes in the game for a very long time now. Its focus is a mystery: as it does practically everything.
Meditate provides it with infinite sustain ever since it was changed to cost no FP, restoring FP for a 6m dump whilst also topping off their buffs to compensate for 'wasting' their turn to heal.
Shukuchi and Cleanse Body give them all the mobility they could ever ask for, making it nearly impossible to catch or escape them bar straight bursting them down or tossing on Frozen (a very recently added status). Aside from just being an MA yourself.
Its innates vary from buffing their dodge significantly (especially vs bows, one of the few checks to their massive kiting potential) to boosting their hit with the weapon they prefer to use. Not to mention Kip Up, which even still is reason alone to pick up MA, preventing momentum loss is a huge boon.
As to how to fix MA and bring it in line?
1. Kip Up should eat the long awaited Main Class treatment. This will make people have to choose between one of the most potent MA innates or whatever they were main classing before, if it was anything good (*cough* duelist *cough*)
2. Meditate should have a longer cooldown than it currently does (1 whole round afterwards) and cost 7 momentum, not 6. This will prevent the cheese of Shukuchi > Meditate to store the 1m buff to fly into someone's face with 4m instead of 3.
3. Shukuchi should be spent after moving or using a skill that combos with it (or give it the band-aid treatment of a cooldown like everything else...). This will make things like Shukuchi > Move > HK not have the range of the entire map.
4. Cleanse Body should have a cooldown. Yes, band-aids, but this is so it'd actually be possible to stick an Immobilize on a Martial Artist. Maybe have it grant a round of immunity (to Immobilize, at least) afterwards with a 3-4~ round cooldown so they get a grace period, but they can't just cheese every single attempt to impede their movement aside from Frozen.
5. Protection from Arrows could afford to have its numbers docked to say, 5-6 evade per rank instead of its present 8. While Ranger exists now, do they really need such a heavy bonus against something they -already- innately hard counter by their nature of diving into close range so easily?
And this isn't even getting into their Promoted classes, which I'll save for another, possibly future thread.
If anyone disagrees or has better ideas/wants to +1 me, pls post.
Meditate provides it with infinite sustain ever since it was changed to cost no FP, restoring FP for a 6m dump whilst also topping off their buffs to compensate for 'wasting' their turn to heal.
Shukuchi and Cleanse Body give them all the mobility they could ever ask for, making it nearly impossible to catch or escape them bar straight bursting them down or tossing on Frozen (a very recently added status). Aside from just being an MA yourself.
Its innates vary from buffing their dodge significantly (especially vs bows, one of the few checks to their massive kiting potential) to boosting their hit with the weapon they prefer to use. Not to mention Kip Up, which even still is reason alone to pick up MA, preventing momentum loss is a huge boon.
As to how to fix MA and bring it in line?
1. Kip Up should eat the long awaited Main Class treatment. This will make people have to choose between one of the most potent MA innates or whatever they were main classing before, if it was anything good (*cough* duelist *cough*)
2. Meditate should have a longer cooldown than it currently does (1 whole round afterwards) and cost 7 momentum, not 6. This will prevent the cheese of Shukuchi > Meditate to store the 1m buff to fly into someone's face with 4m instead of 3.
3. Shukuchi should be spent after moving or using a skill that combos with it (or give it the band-aid treatment of a cooldown like everything else...). This will make things like Shukuchi > Move > HK not have the range of the entire map.
4. Cleanse Body should have a cooldown. Yes, band-aids, but this is so it'd actually be possible to stick an Immobilize on a Martial Artist. Maybe have it grant a round of immunity (to Immobilize, at least) afterwards with a 3-4~ round cooldown so they get a grace period, but they can't just cheese every single attempt to impede their movement aside from Frozen.
5. Protection from Arrows could afford to have its numbers docked to say, 5-6 evade per rank instead of its present 8. While Ranger exists now, do they really need such a heavy bonus against something they -already- innately hard counter by their nature of diving into close range so easily?
And this isn't even getting into their Promoted classes, which I'll save for another, possibly future thread.
If anyone disagrees or has better ideas/wants to +1 me, pls post.