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I like the fact that we can make enchants. It's very nice. But, there's a small issue. No one does it. In all my time I've played, I can't recall anyone actually doing so. It's all about finding the enchant on an item and breaking it down or just buying it from the arena. Personally, I forget we can even do it until I go to look at my alchemy station and pass through them. I think this is because of their lofty 5 spatial core price. I think this would be better if it was changed to require magical mud instead. Maybe 20 or so for every enchant. It would make getting enchants much less of a pain and the ability to make them actually used for a change.
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I personally agree with this change. Small Spatial Cores are very situational. If only you could still make enchant with different sizes of cores, this would be worth. Like how you do weapons with different types of ores.
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I think, even if any core size could be used, I would never use this system. There's just no point in wasting cores in that fashion.
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Idea: When a core is opened, you gain a certain amount of 'Core Fragment' (based/multiplied on the core size), which is a new crafting material that is used to craft Catalysts.
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It seems a bit unnecessary to add a new item, but that could be a possibility. Just make each core roll and give you a random amount between x and x, with massive cores giving you the most out of all, likely 5-10. It just doesn't solve the issue at all otherwise.
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To be honest, Magic Mud could be a perfect and easy alternative to it, but the purpose of Magic Mud is another, theme wise.
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What are the current materials/recipes? I could see Magic Mud being used in them instead of some of the harder-to-obtain materials.
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Precious Stone: (Jeweled)
5 Small Spatial Core
1 Moonshine
1 Geode
1 Pure Water
Heart of Leviathan: (Leviathan)
5 Small Spatial Core
1 Beast Fang
1 Sun Stone
1 Bleeding Heart
Heart of Tannin: (Tannin)
5 Small Spatial Core
1 Beast Fang
1 Zoa
1 Bleeding Heart
Firejewel: (Fireheart)
5 Small Spatial Core
1 Flame Plume
1 Sun Stone
1 Bleeding Heart
Icejewel: (Iceheart)
5 Small Spatial Core
1 Icicle
1 Pure Water
1 Bleeding Heart
Geojewel: (Geoheart)
5 Small Spatial Core
1 Solid Stone
1 Geode
1 Bleeding Heart
Windjewel: (Windheart)
5 Small Spatial Core
1 Bird Feather
1 Flame Plume
1 Bleeding Heart
Warding Charm: (Warding)
5 Small Spatial Core
5 Mercalan Page
Soul of War: (Warwalk)
5 Small Spatial Core
1 Beast Fang
1 Iron Thorn
1 Sharpening Stone
Deathwish: (Reaper's)
5 Small Spatial Core
1 Zoa
1 Void Shard
1 Spirit Chain
Floating Feather: (Floating)
5 Small Spatial Core
1 Bird Feather
1 Flame Plume
1 Mindstar
Ghost Killer: (Holy)
5 Small Spatial Core
1 Pure Water
1 Mindstar
1 Sun Stone
Golden Wax: (Avalon/King's)
5 Small Spatial Core
1 Pure Water
1 Moonshine
1 Geode
Oath Sign: (Fated)
5 Small Spatial Core
1 Spirit Chain
1 Mindstar
1 Tuning Crystal
Shadow Hole: (Pocketed)
5 Small Spatial Core
1 Void Shard
1 Mindstar
1 Tuning Crystal
Scripture: (Blessed)
5 Large Spatial Core
5 Pure Water
5 Mercalan Page
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I think the only thing that really NEEDS to be changed is the spatial core bullshit.
Because the odds of me, in 5 large spatial cores (which is hard to find, specifically, due to the level range), finding a blessed item is pretty high. Just have to play RNG at that point to try and get an enchantment.
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