11-28-2014, 06:12 PM
"[url=http://neus-projects.net/viewtopic.php?p=1268#p1268 Wrote:Lolzytripd » Fri Nov 28, 2014 1:11 pm[/url]"]perhaps just reduce tome weight then....
If we did that, people will argue they're too powerful still with no drawback, despite not having an expertise, and no custom part slots, or even interesting material types. I say at the least to make it fair, reduce what they can do and create new possibilities for them as weapons, instead of making all tomes a one trick pony. Starting with weight reduction (even if sacrificing power) for that means it fits your BW better, and is more available for changes. But first thing's first is their BW problem.
Splitting Spell Power in half by their Power/2 isn't bad either. You can get an 11 with +6 to tomes via blacksmithing. That's still an extra 5, and some innates from Evoker give only that. Plus, with a +2 to power via quality, that's 13, for a total of +6. With Kigal, at max, it's +12, and for the Magical Sun at max with Divine, that's still +15 to spell power. It's more than enough and makes them less powerful so they're open to changes like weight reduction, and new modifications, like page types, or custom parts.
But again, the main thing right now is how they function with BW and how they're unforgiving to classes who don't get STR.
Also, I like Sly's idea about the 10 BW minimum at the start stacked onto your STR stat.
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