10-16-2017, 06:09 PM
When I first joined i was flooding chat with my observations one of which actually got some positive feedback including at least two people telling me to put it up here
CUT TO TODAY when i finally get off my ass and TRY to post the idea in full
GEOMANCER A class that specialises in Environmental summons These are not Yokai but elemental spirits (nerhaven redgull Kraken ect,) given physical form under the geomancers command.
Red Skills
Erupt. a small ball of magma that grows as it travels exploding cinder tiles in an area around equal to it's size
Glacier A large spike targeting one enemy damaging everything around said enemy and filling the zone with ice
Fling A gust of air in a straight line throwing objects away from the geomancer
Pull a magnetic spear of rock drawing everything close to where it impacts
Unleash destroy target golem to have (TILE TYPE) spread across a large area
Consume 9x9 area gain 1 fp per tile in that area remove tiles (works on their tiles too!) perhaps make the area bigger as you rank up and start it smaller?
Blue Skills
Yellow Skills
Imbue Targeting a terrain effect to force the elemental spirit from your body into a new form
Requirement one of the mages elemental buff skills and Appropriate terrain
Cinder Tiles house the Nerhaven Spirit summoning a giant Fireblood Golem It burns enemies around it every turn and can take quite a beating and can Explode
Ice Plate Tiles Summon a Ice Golem subjecting everything around to frostbite and makes ice tiles when it walks
Molding Heal target Golem ?
Green Skills
Spirit Bond when a Geomancer Imbues there is a % based chance that they auto enchant themselves with a spell in their possession
Guardian You golems gain stats and abilities per skills level
Level 1 Protect (does this skill work? XD) probably +hp +def + Res
Level 2 Stamp Blunt Damage and 50% elemental damage from golem type 1 tile away (essentially to give them a second attack)
Level 3 Blast 100% elemental attack up to 3 tiles away (ranged attack)
Grey Skills
A passive that buffs Wil
Land Feeder. Increase Fp gain from consuming tiles. per rank
Thoughts. Erupt Glacier Fling and Pull are your tile interactions Cinder and Glacier should be for tile creation fling and pull are used to draw rocks and enemies together / away
Imbue Should have one Elemental Golem for each mage spirit buff Using Ice Tiles and Cinder tiles Rocks/Flowers/Mana Crystals and Perhaps it's own Elemental spirits for Darkwater and Sanctuary tiles. (or give holy and dark spirits to the mage?)
Note not even sure how much of this is doable and most of this is just for me to put my dumb idea's down somewhere (should this go in general discussion instead?)
I know it's not even half finished but i got tired of quietly working on it since i first talked about the idea on ooc.
UPDATE added consume moved molding to yellow skills considering removing it entirely Added Guardian Added Landfeeder Added skillpoint counter
Total Skillpoints in tree 58
CUT TO TODAY when i finally get off my ass and TRY to post the idea in full
GEOMANCER A class that specialises in Environmental summons These are not Yokai but elemental spirits (nerhaven redgull Kraken ect,) given physical form under the geomancers command.
Red Skills
Erupt. a small ball of magma that grows as it travels exploding cinder tiles in an area around equal to it's size
Glacier A large spike targeting one enemy damaging everything around said enemy and filling the zone with ice
Fling A gust of air in a straight line throwing objects away from the geomancer
Pull a magnetic spear of rock drawing everything close to where it impacts
Unleash destroy target golem to have (TILE TYPE) spread across a large area
Consume 9x9 area gain 1 fp per tile in that area remove tiles (works on their tiles too!) perhaps make the area bigger as you rank up and start it smaller?
Blue Skills
Yellow Skills
Imbue Targeting a terrain effect to force the elemental spirit from your body into a new form
Requirement one of the mages elemental buff skills and Appropriate terrain
Cinder Tiles house the Nerhaven Spirit summoning a giant Fireblood Golem It burns enemies around it every turn and can take quite a beating and can Explode
Ice Plate Tiles Summon a Ice Golem subjecting everything around to frostbite and makes ice tiles when it walks
Molding Heal target Golem ?
Green Skills
Spirit Bond when a Geomancer Imbues there is a % based chance that they auto enchant themselves with a spell in their possession
Guardian You golems gain stats and abilities per skills level
Level 1 Protect (does this skill work? XD) probably +hp +def + Res
Level 2 Stamp Blunt Damage and 50% elemental damage from golem type 1 tile away (essentially to give them a second attack)
Level 3 Blast 100% elemental attack up to 3 tiles away (ranged attack)
Grey Skills
A passive that buffs Wil
Land Feeder. Increase Fp gain from consuming tiles. per rank
Thoughts. Erupt Glacier Fling and Pull are your tile interactions Cinder and Glacier should be for tile creation fling and pull are used to draw rocks and enemies together / away
Imbue Should have one Elemental Golem for each mage spirit buff Using Ice Tiles and Cinder tiles Rocks/Flowers/Mana Crystals and Perhaps it's own Elemental spirits for Darkwater and Sanctuary tiles. (or give holy and dark spirits to the mage?)
Note not even sure how much of this is doable and most of this is just for me to put my dumb idea's down somewhere (should this go in general discussion instead?)
I know it's not even half finished but i got tired of quietly working on it since i first talked about the idea on ooc.
UPDATE added consume moved molding to yellow skills considering removing it entirely Added Guardian Added Landfeeder Added skillpoint counter
Total Skillpoints in tree 58