01-17-2017, 08:18 AM
My Votes are Talents and Other
These will add more options to players, Allowing them to be more diverse and Specialized.
For example, I usually have unspent talent points to toss into skills i barely use like Spiritualism, While others toss them into Concealment for pvp reasons. This might give us all more reason to try something new.
Talents:
War:
One Hand - + 2% hit per Rank, Double if weapon is Below 10 Weight. (Incompatable with Dual Wield and Two Hand)
I believe this would better help soldiers hit things, They usually have a shield in the offhand.
Dual Wield - +2% Crit Chance per Rank, Double if weapons are of Matching Type (Incompatable with One/Two Hand)
Sarashi gi users for example are already dual wielding, Can't benifit from two hand or else the armor is pointless so gives them more of a Aggresive approach, A compensation.
Arcane:
Resistance - 1% resist all per Rank, capping at 5.
We already have Talents that boost Magic Damage, Why not add the opposite to defend better against them.
Occult:
Devotion - Boost it from 1% to 2% per Rank.
I personally don't use it, But i think it's a bit low of an activation for faith builds
Survival:
Forage - Like the skill from SL1, Gathering a random item off the ground.
Useful for cooks who don't want to hunt certain items. Apples, Sugar, Berries, Flour, Just to name a few.
New Items
Swords
A dark element Katana.
An Acid/Poison katana.
Regular swords, A Bastard sword, Gladius, Scimitar.
Hammers
I would love to See hammers, Very much like an Axe, But does Blunt Damage.
Crossbows
More M cost then a Bow, Lets say 4.
Better all around, But since you can only do 1 shot a turn, That leaves you able to walk away and kite more, Perhaps defend or lay a trap, Instead of spamming attacks before they reach you.
These will add more options to players, Allowing them to be more diverse and Specialized.
For example, I usually have unspent talent points to toss into skills i barely use like Spiritualism, While others toss them into Concealment for pvp reasons. This might give us all more reason to try something new.
Talents:
War:
One Hand - + 2% hit per Rank, Double if weapon is Below 10 Weight. (Incompatable with Dual Wield and Two Hand)
I believe this would better help soldiers hit things, They usually have a shield in the offhand.
Dual Wield - +2% Crit Chance per Rank, Double if weapons are of Matching Type (Incompatable with One/Two Hand)
Sarashi gi users for example are already dual wielding, Can't benifit from two hand or else the armor is pointless so gives them more of a Aggresive approach, A compensation.
Arcane:
Resistance - 1% resist all per Rank, capping at 5.
We already have Talents that boost Magic Damage, Why not add the opposite to defend better against them.
Occult:
Devotion - Boost it from 1% to 2% per Rank.
I personally don't use it, But i think it's a bit low of an activation for faith builds
Survival:
Forage - Like the skill from SL1, Gathering a random item off the ground.
Useful for cooks who don't want to hunt certain items. Apples, Sugar, Berries, Flour, Just to name a few.
New Items
Swords
A dark element Katana.
An Acid/Poison katana.
Regular swords, A Bastard sword, Gladius, Scimitar.
Hammers
I would love to See hammers, Very much like an Axe, But does Blunt Damage.
Crossbows
More M cost then a Bow, Lets say 4.
Better all around, But since you can only do 1 shot a turn, That leaves you able to walk away and kite more, Perhaps defend or lay a trap, Instead of spamming attacks before they reach you.