08-09-2016, 07:53 AM
Time to talk about the one thing no one has mentioned yet (I think):
Say you change what skills, are capable of being boosted by Spirits. Like you take 2/1 on Duelist's One on One, for example (just assume it works for this instance), and later on you remove it from the green-light list for effected Skills.
How will you take the 2/1 instance away from previously existing players? I know for one Priest/Curate class skill, we kept 5/3 post-update and had to reset our skills for it to be removed. Although I'm not sure if you've figured out a way to quick-fix this since we had a similar issue with Spellthief's spell catalog (I wasn't here when all the fallout from it was handled).
Say you change what skills, are capable of being boosted by Spirits. Like you take 2/1 on Duelist's One on One, for example (just assume it works for this instance), and later on you remove it from the green-light list for effected Skills.
How will you take the 2/1 instance away from previously existing players? I know for one Priest/Curate class skill, we kept 5/3 post-update and had to reset our skills for it to be removed. Although I'm not sure if you've figured out a way to quick-fix this since we had a similar issue with Spellthief's spell catalog (I wasn't here when all the fallout from it was handled).
Also Known As:
Exxy Izzy
Exxy Izzy