06-20-2016, 05:47 AM
EDIT: Nevermind. I'm an idiot. I was using two of the same dagger, and made assumptions based on that.
Basically, Armor applies AFTER the 80% reduction in damage, so unless the full damage very high against a very lightly armored opponent, it'll be craptastic regardless. I was looking at the initial damage, after being affected by armor, and assuming THAT was supposed to be the baseline for the next hit's 20%, despite the potential for the two daggers to be completely different weapons.
This would have become obvious if I had actually just sat down to do some math, but as it was against an arena opponent, I had no way of confirming the armor value, and I just knew something seemed wrong when I saw 33 damage reduced to 2, on two identical daggers. It's not a bug, it's just the fundamentally flawed way the game has always treated DR and Defense (although now it's DR and Armor, since Defense is a percentage reduction now.)
Leaving this here in case anyone makes the same idiot mistake as me. So they can see this and think better of it.
Basically, Armor applies AFTER the 80% reduction in damage, so unless the full damage very high against a very lightly armored opponent, it'll be craptastic regardless. I was looking at the initial damage, after being affected by armor, and assuming THAT was supposed to be the baseline for the next hit's 20%, despite the potential for the two daggers to be completely different weapons.
This would have become obvious if I had actually just sat down to do some math, but as it was against an arena opponent, I had no way of confirming the armor value, and I just knew something seemed wrong when I saw 33 damage reduced to 2, on two identical daggers. It's not a bug, it's just the fundamentally flawed way the game has always treated DR and Defense (although now it's DR and Armor, since Defense is a percentage reduction now.)
Leaving this here in case anyone makes the same idiot mistake as me. So they can see this and think better of it.
*loud burp*