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Simplify Gun Scaling
#1
Guns, like daggers, are meant to be basic-hitting weapons. But many suffer from awkward or illogical stat scalings—like Faith, Sanctity, Strength, Defense, or Resistance—that make them frustrating to use unless you build specifically around them. 

This especially hurts non-MG ranged builds, which get no real support from classes, yet those classes request them to perform on the same height as melee weapons. (Which is, numerically, impossible. Twice over now, where if STR granted Critical Hit for guns, it'd solve at least some of their problems, but that was not the case.)

Many guns (e.g., Crazy Coyote, Excel Rifle, Autopistol, Kiss Farewell, 1★ Handgun) work well because they scale properly from the Firearms tag, letting SKI/GUI builds use them effectively. But others—like Yin/Yang, Spirit Hunter, Firthrower, Tarnell, Seed Sniper, Bell of No Rest—lose their SKI scaling for the sake of those off-stats, making them take a massive nerf in their damage output, and thus, become unusable for basic-hitting builds.

One good compromise can be seen in the Corvis Cannon—its Firearms + Darkness tags let it scale from SKI, and thus lets it take some damage from the stat that grants them the mandatory Hit rate. Adding the Firearms tag to the off-stat guns would help balance them without fully removing their flavor, I'm certain of it.

Request:
  • Please standardize all guns to scale from the Firearms tag, rather than be purely 100% GUI.
  • If not fully possible, add the Firearms tag to those neglected guns so we can test how they perform afterwards.
  • Alternatively, introduce a Weapon Part that removes odd scalings (e.g., “Faithful,” “Spiritual”) and replaces them with “Firearm,” possibly with a tradeoff like lowered Hit Rate.
And finally: "Mundane" enchant isn’t a solution—it removes all scaling, including Firearms, which defeats the purpose entirely of them having any SKI scaling.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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