06-22-2023, 09:06 PM
(This post was last modified: 06-22-2023, 09:07 PM by Skullcatrons.)
Because people wants onis, and orcs. might as well. (Bear in mind this race is not exactly final. Throw whatever racials you think it should have.)
Oricni
Lore: (Great Six Edition)
Towering above humans slightly by a few good inches, thanks to the god blessing they've received from the Wandering Stone, who wandered the Realm as a towering large mountain. It is described to have three horns, and two long tusks. It has a whole ecosystem growing off its back. When it blessed the mortal man with its divine energy, they were turned into some form of similarity to It, but in color similar to the World around them. Green as grass. Gray as stone. Red as the canyons. Blue as the ice. And few others. While some retain their human skin-colors, the most absolutely certain trait is having either tusks, or small horns or single horns. Sometimes both, sometimes just one. But never none.
Their reputations were often referred to as druids, or safeguards of groves. Often at peace with the nature of the world. Thanks to the god blessing, they do particularly enjoy such a longer lifespan. But death will come for them one day, as they do succumb to the age like everyone else.
They do feel some form of companionships with their doriad companions..
Stats:
5 STR
3 WIL
6 SKI
1 CEL
9 DEF
6 RES
4 VIT
0 FAI
2 LUC
1 GUI
3 SAN
0 APT
Racials:
Earthwarden - Thanks to your affinity to the Earth around you, your skins are harder and difficult to break. But also you're slower as a result. -1 MOV. Every 5 scaled SAN, you gain +1 Physical Armor and +.5 Magic Armor.
Rockform - 15% Fire Weakness, 15% Earth Resist
Stone Tranquility - Reduces the round of Fear of Death, Charm, and Hesitation by one when suffered. In addition, Charm's total level is halved when inflicted on you.
Traits:
Mountain - You do not need shields, or fancy rings or silly tricks to protect your stonehard body. You ARE the shield. Gives yourself a free guard skill at 8 levels per momentum spent.
Rock and Stone - Your fists are hard as stone. Changes your bare-hands into 70% STR 40% DEF, and inflicts earth damage as a treat.
Unwavering Pillar - You are the epitome of stone. When an enemy attempts to knock you down, you have scaled SAN% chance to not be knocked down.
Golem's Rampage - Instead of gaining physical armor, and magic armor from Earthwarden, you take 5% more damage overall, but for every 5% HP you lose, you gain 3 more critical.
Racial Icon Parts:
Oricni
Lore: (Great Six Edition)
Towering above humans slightly by a few good inches, thanks to the god blessing they've received from the Wandering Stone, who wandered the Realm as a towering large mountain. It is described to have three horns, and two long tusks. It has a whole ecosystem growing off its back. When it blessed the mortal man with its divine energy, they were turned into some form of similarity to It, but in color similar to the World around them. Green as grass. Gray as stone. Red as the canyons. Blue as the ice. And few others. While some retain their human skin-colors, the most absolutely certain trait is having either tusks, or small horns or single horns. Sometimes both, sometimes just one. But never none.
Their reputations were often referred to as druids, or safeguards of groves. Often at peace with the nature of the world. Thanks to the god blessing, they do particularly enjoy such a longer lifespan. But death will come for them one day, as they do succumb to the age like everyone else.
They do feel some form of companionships with their doriad companions..
Stats:
5 STR
3 WIL
6 SKI
1 CEL
9 DEF
6 RES
4 VIT
0 FAI
2 LUC
1 GUI
3 SAN
0 APT
Racials:
Earthwarden - Thanks to your affinity to the Earth around you, your skins are harder and difficult to break. But also you're slower as a result. -1 MOV. Every 5 scaled SAN, you gain +1 Physical Armor and +.5 Magic Armor.
Rockform - 15% Fire Weakness, 15% Earth Resist
Stone Tranquility - Reduces the round of Fear of Death, Charm, and Hesitation by one when suffered. In addition, Charm's total level is halved when inflicted on you.
Traits:
Mountain - You do not need shields, or fancy rings or silly tricks to protect your stonehard body. You ARE the shield. Gives yourself a free guard skill at 8 levels per momentum spent.
Rock and Stone - Your fists are hard as stone. Changes your bare-hands into 70% STR 40% DEF, and inflicts earth damage as a treat.
Unwavering Pillar - You are the epitome of stone. When an enemy attempts to knock you down, you have scaled SAN% chance to not be knocked down.
Golem's Rampage - Instead of gaining physical armor, and magic armor from Earthwarden, you take 5% more damage overall, but for every 5% HP you lose, you gain 3 more critical.
Racial Icon Parts: