11-14-2014, 02:44 AM
Axes as they are right now are in a sad niche. They are the least accurate and heaviest weapons, but they are supposed to be more powerful.
However, swords are both more accurate and more powerful than them in almost every circumstance unless you are deliberately trying to shaft yourself. Swords hit significantly more often (10% more accurate) but have less damage (-3 damage) (Compiled from the stats on Replica weapons), but their damage loss is made up for easily with the Duelist skill (which everyone who uses a sword in melee has at least some subclass in) Elangreve. This adds one's momentum as bonus damage to attacks, and in ALL circumstances where you can use a sword, you are getting more bang for your buck (3 momentum minimum for an attack).
This is not a complaint with Elangreve, however, as it is necessary to combat the crazy damage output of other classes... rather, the damage of axes for the amount of accuracy you sacrifice should be greater than it is now, perhaps even 5 or 6 greater on average than swords in base power.
This makes up for the lack of axe skills there currently are, and improves the power of all relevant axe skills, which both scale excellently with Weapon Power (talking about Roundtrip and Mad Chop...we don't talk about Reaper's Scythe).
The only issue I can see with this is it buffs Arbalests, who try to use as heavy weapons as possible. Discuss.
However, swords are both more accurate and more powerful than them in almost every circumstance unless you are deliberately trying to shaft yourself. Swords hit significantly more often (10% more accurate) but have less damage (-3 damage) (Compiled from the stats on Replica weapons), but their damage loss is made up for easily with the Duelist skill (which everyone who uses a sword in melee has at least some subclass in) Elangreve. This adds one's momentum as bonus damage to attacks, and in ALL circumstances where you can use a sword, you are getting more bang for your buck (3 momentum minimum for an attack).
This is not a complaint with Elangreve, however, as it is necessary to combat the crazy damage output of other classes... rather, the damage of axes for the amount of accuracy you sacrifice should be greater than it is now, perhaps even 5 or 6 greater on average than swords in base power.
This makes up for the lack of axe skills there currently are, and improves the power of all relevant axe skills, which both scale excellently with Weapon Power (talking about Roundtrip and Mad Chop...we don't talk about Reaper's Scythe).
The only issue I can see with this is it buffs Arbalests, who try to use as heavy weapons as possible. Discuss.