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Simply put - when dungeoning as a DH - more specifically a Matador focused DH, the fight is usually over before you truly get any mileage out of your skills. This is because it takes a little bit to get rage energy stored up - at which point the battle's already over.
Can Matador start with 50 rage energy in fights against monsters, to allow builds that focus on that side of DH to have fun with it more consistently in dungeons? I'm not asking for this to make them stronger, I just find Matador skills to be fun to use, and want them to be more easily usable out of the gate in PvE.
Ending 145: Disappointed in Humanity
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Know No Pain could also work from all directions if the attack comes from a Monster, imo.
what the heck!!!
im not part of the abc news
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I hard agree with Appo, I usually find that the mobs are already dead or nearly dead by the point I can enjoy pressing Matador buttons. It would be great if we had a starting Rage Energy against monsters.
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12-22-2022, 12:44 AM
(This post was last modified: 12-22-2022, 12:44 AM by Autumn.)
Alternatively if that doesn't work I could just see the stipulation of needing more than 1 rage energy being removed as a cost. I don't think it'd be too big a deal given these skills are resistible now.
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Alternatively, longer combats against more monsters that reinforce for dead monsters for larger rewards.