Posts: 187
Threads: 35
Likes Received: 23 in 13 posts
Likes Given: 24
Joined: May 2017
In light of the new Void Assassin update, a new status was introduced: Regeneration. Regeneration recovers HP equal to level. Which got me thinking...
Why doesn’t Mercalan Mist Give all allies Regeneration, instead of passively healing their allies (and enemies, cough cough) without a status effect, with the same restrictions as Mercalan Mist?
Posts: 371
Threads: 59
Likes Received: 22 in 9 posts
Likes Given: 2
Joined: Nov 2014
That might solve the various bugs and issues Mercalan Mist has been giving Dev.
Seems like a good idea to me.
Posts: 4,627
Threads: 747
Likes Received: 924 in 487 posts
Likes Given: 1,383
Joined: Sep 2015
Posts: 7,354
Threads: 397
Likes Received: 533 in 243 posts
Likes Given: 10
Joined: Nov 2014
Because you can overwrite the mist skill with another one. If it gave regeneration, it would be very different.
Posts: 1,429
Threads: 276
Likes Received: 343 in 190 posts
Likes Given: 488
Joined: Dec 2014
I mean theortically you could just make it so it gives the status for 1 turn duration, at the beginning of the round if the mist is up. Should basically end up in the same. but I guess then you would also be able to negate that regen with stuff like wash away...So probably easier to just fix the thing.