11-29-2015, 02:48 PM
Isn't the LV '15' movement impairment a bit too harsh? Honestly, I don't care much about the stat reductions, they're really supposed to give the 'poor defenseless archer/gunner' some advantage in battle, but the leg one, GG, that literally kills your movement if you can't dodge. (i.e Tanks) It's sort of bringing the movement penalty topic all over again.
Other players suggested to reduce it to LV5/LV10 or something around it. Because 15 is just too much for the already 'immobile' classes. (Well, unless if Soldier's future new skills have it included something to kick away those debuffs in their kit.)
Also, there's always the option to make it reduce movement by the type of armor, Unarmored gets the LV15 bomb while the ones bathed in protection (Heavy Armor) get lesser, a LV5? I don't know.
Other players suggested to reduce it to LV5/LV10 or something around it. Because 15 is just too much for the already 'immobile' classes. (Well, unless if Soldier's future new skills have it included something to kick away those debuffs in their kit.)
Also, there's always the option to make it reduce movement by the type of armor, Unarmored gets the LV15 bomb while the ones bathed in protection (Heavy Armor) get lesser, a LV5? I don't know.