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Plant Druid isn't bringing home any awards compared to it's summoning and basic attacking components, it does have a decently solid gameplay loop of just applying your growth inducing skills over and over but I have a good thematic suggestion for an item that isn't typically used very often.
Sometimes you just need to get a plant out immediately, Druid should have an option for this, I suggest Miracle Fertilizer fully grows a plant immediately (something like it applies growth 10 or something), the downside of this is the range is limited to your normal throwing range, and you can only equip so many of them on your belt.
Why not have this option for if you really desperately need a Listblume or Burning Brush immediately? I think its a solid idea.
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Plant druid suffers from having essentially 1 more step of drawback than necessary.
Normal action:
Spend momentum + Fp -> Immediate result
Plant:
Use mass -> Spend momentum + FP -> Wait at least 1 turn for growth -> Use a skill to make it grow or wait more -> Maybe use invigorate or other -> Hope there's still an enemy in range -> Get result
For how much work goes into plants, the payoff isn't good enough. Either lessen the tedium or improve the payoff, it's that simple. I do think miracle fertilizer would be nice to have as an option, but we definitely shouldn't be thinking of it as a buff that will help fix plant druid, because that's a consumable and we don't want an archetype to rely on a consumable
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My desire is improve the payout. Tweak the numbers to be stronger on plants overall. Except Listblume, that one just needs to add confusion when under both invigoration and quickness while blooming and it'll be perfect.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
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(05-15-2025, 03:49 PM)Raigen.Convict Wrote: My desire is improve the payout. Tweak the numbers to be stronger on plants overall. Except Listblume, that one just needs to add confusion when under both invigoration and quickness while blooming and it'll be perfect.
I think listblume's fine actually, being able to drop a lv50 charm on a crowd of people is like.. not to be underestimated.
Listblume's current problem is that a critter can crit themselves off the
reduced-damage self-hit, gain fleur momentum, and immediately triple-action your ass, and if you go before them you're at a disadvantage due to charm wearing off on damage.
It's also kind of worthless against bosses because you can't ever get charm DR off of them and the betrayal damage is wimpy. Adding confusion wouldn't change that.
(It'd be nice if bosses just ate a massively reduced charm tbh. Cap it to like 10% or something.)
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Add for Listblume that it causes bosses to deal 25% less for a single hit.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water