Posts: 2,236
Threads: 613
Likes Received: 217 in 116 posts
Likes Given: 47
Joined: Nov 2014
Mobs, if they are unable to reach a unit, lag the game for a solid 30 seconds on their turn before ending.
Posts: 7,354
Threads: 397
Likes Received: 533 in 243 posts
Likes Given: 10
Joined: Nov 2014
As far as I know, this should have been corrected in a hotfix already.