;) 
	
	
		
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		Drawing from my post in 
this thread, I believe Rune Magician is lacking in variety when it comes to offense, and ally-affecting utility.  As a result, the class feels predictable and has a lower skill ceiling than it could.  Because of how abundant skill points are for the class already, I think a few new runes could greatly benefit Rune Magician.
Chimera Rune:
Burning Rune:
Healing Rune:
Cleansing Rune:
Warp Rune:
	 
 
	
	
	
		
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		SL1, Take me home... to the Tannis...where I belong....
SIGROGANAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.
JAMMER MAMA.
Take me home... take me home...
All things aside. Sure. Whatever. This is cool. I see no problems with this for now. Maybe looking into more exact values for the variables would be good.  So y'know. Yeah, whatever.
	
	
	
	
	
 
 
	
	
	
		
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		Some more runes would help breathe variety into the class, and fill out skill points for destiny because Destiny Rune Mage ironically runs out of skills to spend points into.
I have a couple of ideas that could probably fit, if you don't mind my adding them at all.
Fulgar Rune:
Draft Rune: