02-07-2018, 01:02 PM
Lemme preface this by saying that this is just a suggestion, and it can be adjusted, adapted, changed or denied.
What I put here isn’t absolute, and what others say isn’t either; it depends wholly on Dev to implement it or not.
That being said, here is the general gist of Dwarves.
Stats:
Dwarf
STR- 6
WIL- 2
SKI- 5
CEL- 0
DEF- 7
RES- 7
VIT- 8
FAI- 0
LUC- 3
GUI- 1
SAN- 1
APT- 0
Racials:
Dwarven Tradition
-The Dwarves thrive in the ore-rich mountains, and thusly have adjusted to a hardy lifestyle within the rocky terrain, giving them a 25% resistance to Earth damage. However, they aren’t exactly suited for torrential downpours or strong flowing water, making them suffer a 25% weakness to Water damage.
Their skills with the mountain’s natural resources also gives them an edge when they smith their intricate weaponry, increasing their skill with Metalworking by one.
Martial Training
-Dwarves are proud of their blacksmiths, and when it comes to how efficient they are with their reliable armor and weaponry of their finely tuned ore, the Dwarves are simply some of the best.
When wearing any armor made of metal and wielding a Sword, Spear or Axe made of any metal, they gain a bonus to their weapon’s Power equal to 1+(SAN/6). If the armor is Heavy Armor, this bonus is doubled.
Additionally, the weight of hefty and plentiful gear isn’t enough to bring a hardy Dwarf down, due to how frequently they wear their armor and how much they train with it. They gain +10 Battle Weight and +20 Encumbrance.
Stout Body
-Stocky and barrel-chested, many Dwarves have a natural health and fortitude exceeding many other races.
Any status effect that deals damage to the Dwarf over time (including Poison, Burn, Lingering, etc.) is reduced by 10+(SAN/2)%.
What does everyone think?
What I put here isn’t absolute, and what others say isn’t either; it depends wholly on Dev to implement it or not.
That being said, here is the general gist of Dwarves.
Stats:
Dwarf
STR- 6
WIL- 2
SKI- 5
CEL- 0
DEF- 7
RES- 7
VIT- 8
FAI- 0
LUC- 3
GUI- 1
SAN- 1
APT- 0
Racials:
Dwarven Tradition
-The Dwarves thrive in the ore-rich mountains, and thusly have adjusted to a hardy lifestyle within the rocky terrain, giving them a 25% resistance to Earth damage. However, they aren’t exactly suited for torrential downpours or strong flowing water, making them suffer a 25% weakness to Water damage.
Their skills with the mountain’s natural resources also gives them an edge when they smith their intricate weaponry, increasing their skill with Metalworking by one.
Martial Training
-Dwarves are proud of their blacksmiths, and when it comes to how efficient they are with their reliable armor and weaponry of their finely tuned ore, the Dwarves are simply some of the best.
When wearing any armor made of metal and wielding a Sword, Spear or Axe made of any metal, they gain a bonus to their weapon’s Power equal to 1+(SAN/6). If the armor is Heavy Armor, this bonus is doubled.
Additionally, the weight of hefty and plentiful gear isn’t enough to bring a hardy Dwarf down, due to how frequently they wear their armor and how much they train with it. They gain +10 Battle Weight and +20 Encumbrance.
Stout Body
-Stocky and barrel-chested, many Dwarves have a natural health and fortitude exceeding many other races.
Any status effect that deals damage to the Dwarf over time (including Poison, Burn, Lingering, etc.) is reduced by 10+(SAN/2)%.
What does everyone think?