02-26-2017, 10:42 AM
All of the events I've seen that involved combat have either been just buffed NPCs fighting (which can be cool) or a single EC with high vitality/def/res and some sort of neigh 1-shot ability. I think that implementing more options for ECs will give event managers more choices in how they handle their work and make for a more enjoyable experience for the playerbase. Some of these would be passives that would only be given to ECs, such as:
- Perma-Immunity to Stun
- Perma-Immunity to Poison
Others would simply be unique offensive, defensive, etc skills that are too strong or unbalanced for any particular class but that are implemented anyway to potentially be given to a future class or used by an EC once.
Either way, I recognize that the majority of what an EC can accomplish is done through RP, which requires no work on Dev's part. In this topic, though, I'm focused on how to make the PvE/PvP side of events more interesting, and I think that more tools will lead to that.
- Perma-Immunity to Stun
- Perma-Immunity to Poison
Others would simply be unique offensive, defensive, etc skills that are too strong or unbalanced for any particular class but that are implemented anyway to potentially be given to a future class or used by an EC once.
Either way, I recognize that the majority of what an EC can accomplish is done through RP, which requires no work on Dev's part. In this topic, though, I'm focused on how to make the PvE/PvP side of events more interesting, and I think that more tools will lead to that.
"Take it for granted. I dare you."