01-07-2017, 08:49 PM 
	
	
	
		While, to my knowledge, the race info in Asago Buildings works properly, in Character Creation, accessing the race broad crunches the screen to a point that you can't read it.
![[Image: 80854c49e3c785aafa7a0232daf05e12.gif]](https://i.gyazo.com/80854c49e3c785aafa7a0232daf05e12.gif) 
	
	
	
![[Image: 80854c49e3c785aafa7a0232daf05e12.gif]](https://i.gyazo.com/80854c49e3c785aafa7a0232daf05e12.gif) 
	
*loud burp*
	
	
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					 Creation Crunch
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		01-07-2017, 08:49 PM 
	
	 
		While, to my knowledge, the race info in Asago Buildings works properly, in Character Creation, accessing the race broad crunches the screen to a point that you can't read it. ![[Image: 80854c49e3c785aafa7a0232daf05e12.gif]](https://i.gyazo.com/80854c49e3c785aafa7a0232daf05e12.gif)  
*loud burp*
 
		
		
		01-07-2017, 09:30 PM 
	
	 
		I made the starting room a little wider to compensate.
	 
		
		
		01-08-2017, 10:13 PM 
	
	 
		Actually, Dev, I think this may have been on my end. I'd forgotten that I had lowered my screen resolution a bit to play a game in a larger window (Specifically, one my comp can only run at like 300x200, basically, and trying to stretch it made the comp try to run it at a higher resolution automatically. The reason I hadn't seen this in the Asago building was because I had only changed my resolution after that. While this could be good for people with lower resolutions, I do think most people prefer to run the highest resolution they have, and now I feel bad for making you do the extra work for a derp on my part. For the record, my starting resolution was 1366x768, and my resolution when this happened was 1280x720 
*loud burp*
 
		
		
		01-08-2017, 10:20 PM 
	
	 
		I guess all those millions I spent on the floor tiles were wasted then.
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