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Forum Guide: Mass Elemental Resistance
#1
Hey there folks! It's your monthly installment of fix elemental resistances they're bullshit and make magic dumb.

However, instead of the usual back-and-forth about why being able to shave off massive amounts of damage is a-okay because something something Mind Charge, I'll be letting everyone know how to do it for themselves.

Partially in hopes of this getting changed in the widespread reforms happening, partially because making something big enough of an issue seems to work well in getting stuff nerfed.

So, you ready? Here goes!

Main Hand: Rustic Weapon
Body: (Preferrably Breezecloth) Cloak of Many Colors (min 10% Resistance in each)
Offhand : (Arctic or Rockdirt) Beldam Aegis
Foot: (Arctic or Rockdirt) Alalalala's Shackles (You know, the water ones)
Accessory 1: Yin-Yang Charm
Accessory 2: Sakayana

Blam! With that, if your race has no inherent weaknesses, that will ensure that you will proc a Resist against every magical element in the game! If you want physical too, throw in Drowned Woman. It's the new craze, but you were using Grand Summoner or Bonder already.

To break it down:

Fire: Cloak of Many Colors (10%), Sakayana (10%), Cooking/Pyromancy (5% Each)
Ice: Cloak of Many Colors (10%), Sakayana (10%,), Cyromancy/Arctic Metal (5% Each)
Wind: Cloak of Many Colors (10%), Sakayana (10%), Aeromancy/Breezecloth (5% Each)
Earth: Sakayana (10%), Earth Stamp/Rockdirt/Geomancy (5% Each)
Lightning: Cloak of Many Colors (10%), Sakayana (10%), Beldam Aegis (20+%) [Make those Overload users cry.]
Water: A-team's Shackles (20+%), Sakayana (10%), Stamp (5%)
Light and Darkness: Yin-Yang Charm (10%), Sakayana (10%), Stamps (5%)
Blunt, Slash, Pierce: Drowned Woman (25%), Sakayana (10%)

In advance, because I remember this being mentioned somewhere in some other thread, increasing the amount required for Resist! won't fix this. That would just make it more difficult to determine how much damage you're actually doing with your elements. But I'm not really expecting anything productive to come from this in the first place.

Go for forth, my children! Make anyone who uses a 4M skill cry themselves to sleep.

Edit: In my need for sass I put this in the wrong thread. THIS WAS MEANT FOR BALANCE FU.
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#2
If you build for resistances, you're sacrificing somewhere else, to be honest.
[Image: 7y3oPuY.png]
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#3
lmao. If you're running GS (like a good resistance monster), you already have more resists than listed here :o)

Seriously though. In my RESIST build, i get fucking shrekt by VA's. Absolutely s h r e k t. That is, unless I cheese it and put my back to a wall. Then it's just fine.

If you build for resist, you're building anti-magic (generally). You gain something, but also lose something... and if your enemy can crit you anyways, getting a CRIT resist (on say.. fleur) doesn't matter. Because the critical nullifies the RESIST that triggered. Fun times.
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