Yesterday, 03:12 PM
Youkai invokes are wildly versatile, though at the cost of actually having to have said youkai (you have a cap), and also leveling up said youkai (A grind).
To this end, by the end of the grind for them, their invocations are... 300% ele attack. Which, in a world where we've finally gutted Impure Element, the only real 'problem' child nowadays is Luminary Element, so their damage is GENERALLY the same as any ordinary spell (80 ele attack x 3 is 240) which is a bit over what an average spell could do (Air pressure, for instance, is 100/100 swa+ele scaling. Generally speaking, this spell SHOULD be hitting for 200+, but it's an adjustable AoE).
On the flip side, most invocations do a good amount of single target damage with a rider effect (Ruby beam is blind). The problem that I have today is the FP scaling.
It's, genuinely, from a bygone era. Most Youkai don't even have the FP to use their moves for prolonged periods because of this FP increase and them not getting good WIL.
Also Ichor Veil raises the FP cost on players using it, despite the player version of it NOT being able to use the increased scaling/damage.
To this end, by the end of the grind for them, their invocations are... 300% ele attack. Which, in a world where we've finally gutted Impure Element, the only real 'problem' child nowadays is Luminary Element, so their damage is GENERALLY the same as any ordinary spell (80 ele attack x 3 is 240) which is a bit over what an average spell could do (Air pressure, for instance, is 100/100 swa+ele scaling. Generally speaking, this spell SHOULD be hitting for 200+, but it's an adjustable AoE).
On the flip side, most invocations do a good amount of single target damage with a rider effect (Ruby beam is blind). The problem that I have today is the FP scaling.
It's, genuinely, from a bygone era. Most Youkai don't even have the FP to use their moves for prolonged periods because of this FP increase and them not getting good WIL.
Also Ichor Veil raises the FP cost on players using it, despite the player version of it NOT being able to use the increased scaling/damage.