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Boss Spawns
#1
You're going out to dungeon with your friends! Set up a team, set time aside. Decided you're gonna RP!

You hit up the first dungeon. Ah, shucks. The boss tracks are visible. OK. It's OK! You say to yourself, spending the 3~4 minutes to walk from this dungeon to the next!

The second dungeon. Tracks as well...

The next? Also tracks!

You get desperate, you teleport to the other side of the island. HOPEFULLY. THE BOSS THERE IS SPA-

Also tracks (or just despawned the second you warped in).

This is way too common a problem.. Can we please just.. change boss spawns at this point? Have bosses always spawned, and allow you to fight the boss every 12 hours. We keep track of Warps (unfortunately), so we can have these variables on the characters.. or just.. Have it so that you can challenge a boss every 8~12 hours. Which keeps it relatively in line with what it is right now! No bosses needing mobs to spawn..

Please. I'm on my hands and knees begging.
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#2
Peak suggestion.

Getting a team ready to go and fight a megafauna, just for nothing to be there SUCKS! Especially when you're just hoping for something quicker than T3s with a chance at good drops.

Would also make grinding for gold bars more reliable.

You're short on bleeding hearts? Well, now going to Duyuei dungeon and actually doing the puzzle is reliable, you won't need to also pray that the miniboss spawned or things like that, same for any other boss that drops rare resources, like Dark Shards from the Ancient Temple's Guardian.

I imagine there's a reason for the current system, but weighting whatever that reason is VS the overall inconvenience it brings could be fun.
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