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More merciful Show Mercy
#1
The skill works as intended: when you use Show Mercy, it applies a status effect, and on their next turn, the target chooses whether to flee or stay and fight to the end.

However, I'd like to request a small change to make the roleplay intent behind the skill and trait more consistent.

Make the Show Mercy status's acceptance condition a guaranteed 100% chance if the target is at or below 10 HP. In return, while they are under said Show Mercy status applied by you, your attacks (and damage) can't reduce their HP below 1.

Similar to how Tekagen or Kiddy Gloves behave, but only toward the Show Mercy target.

This would allow the trait to reliably activate based on player intent rather than RNG, and would prevent situations where a player accidentally kills someone they meant to spare with that random Riposte, item effect, status effect or field effect that is completely out of their control.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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#2
10/10 suggestion. While it is funny to see people drop ded from riposte cause they didn't wanna listen, prolly better long run.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
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