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Korvara Mechanation - Additional Features
#1
Applicable BYOND Key - PinnyFox

Character Name - Undecided, but I have a few in mind.

Request Type - Additional "racial" features on a mechanation

Request Details -  I would like to place kaelensian/beastkin features (ears/tail) onto a mech

Specific Request - The ability to play a Mechanation masquerading as a Kaelensian/Redtail, with ears and tail that are functional beyond being used to pretend to be another race.  For example, the ears would allow a greater range of hearing than standardized human-styled ears, while being susceptible to loud noises to compensate, and a tail that could be used as an improvised weapon (as it's made of metal) on top of the body being designed around having one for balance purposes.

Reason why you are making this request (if applicable) - I think it would be fun to explore the life of a mechanation that isn't simply a human that's made of metal, but something a bit different.

Roleplay & Lore supporting your request -

The only guidelines available for mechanations is that they must look human, otherwise they will suffer damage to their llarian scar/beating stone and eventually die.  The word "human" is often used loosely to describe all the playable races in the game, and you could argue that every race is simply "human plus ears/tail" or "human plus scales/wings".  As kaelensians, redtails and omina are all common and "humanlike", I see no real reason why they can't fall under the "look human" category given to us for Mechanations.

As for further roleplay/lore/mechanics to support my idea, Mechanations are able to pick a trait called "synthetic hair", which could easily be applied to ears/tails in addition to, well, hair.  Roleplay wise?  In Korvara, there have been many experiments in an attempt to create new life, with many failures.  While I'm not attempting to be "the first" anything, I believe that with the way IC experimentation has likely gone, this wouldn't be such a stretch, especially once Mechanations become mass-produced (the patch that allows mechs to be made publically).

There would be no mechanical benefit to any of this, simply extra roleplay fluff to enhance a character and play them in a slightly different way.
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#2
After some discussion, the outlook on this is overall positive.
Giving this the thumbs up. Ultimately, the case for "non-human" humans making mechs that resemble themselves makes far too much logical sense.
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