Yesterday, 06:05 AM
(This post was last modified: Yesterday, 06:07 AM by Skullcatrons.)
Professor Pink's Study has been around for the longest time, and retrieves very little to no real update. It would probably be intuitive to actually streamline the tutorial room so that it 'lines up' in a sense that new players would understand where they need to 'go' and do things in order. There would be an NPC situated in every room that would not let the player pass until they complete the designated room's step.
When the player completes all the mandatory steps. They will be placed in the grand final room (Professor Pink's Study). There they will be flanked by two last-minute mirrors, and two reset stones in distance.
Professor Pink will give the player combat tutorial, then send the player to the selected continent (Great Six or Korvara). Alongside new updates reflecting the state of Sigrogana Legends 2.
I hope that the idea of revamping the tutorial room completely into more of a series of rooms leading up to Professor Pink's Study with focus on helping new players to figure out where to go, as well cut down the amount of dialogues Professor Pink needed to do explaining to players what to do.
When the player completes all the mandatory steps. They will be placed in the grand final room (Professor Pink's Study). There they will be flanked by two last-minute mirrors, and two reset stones in distance.
Professor Pink will give the player combat tutorial, then send the player to the selected continent (Great Six or Korvara). Alongside new updates reflecting the state of Sigrogana Legends 2.
I hope that the idea of revamping the tutorial room completely into more of a series of rooms leading up to Professor Pink's Study with focus on helping new players to figure out where to go, as well cut down the amount of dialogues Professor Pink needed to do explaining to players what to do.