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01-05-2025, 07:31 AM
(This post was last modified: 01-05-2025, 07:32 AM by Skullcatrons.)
[Cruel Enchant]
The Cruel Enchantment is 1MV 10FP skill that converts all mages/rulers enchantment into 4-tile diamond radius. Inflicting all kickback damages, and applying the buff to everybody in that radius.
While some of enchantments from rulers are fairly strong. They however have large cooldown.
On other hand, rulers have to apply several enchantments and wherever they want to do another action. They can't!
Because Cruel Enchantment cast 1MV just like Curate's Mass.
The thing is, why? It's not Curate's Mass. There's no massive heals. There's no mass resurrection. There's no mass rescues.
It only converts Ruler/Mage buffs into 4-tile radius. Therefore I
dangerously propose that we remove 1MV cost from Cruel Enchant.
This would make it so Ruler that have Fleur or Twin-dance would at least be able to AoE-buff at least two time, allowing
a faster flow of combat.
[Seal of Fortune]
This enchantment is perhaps the most important component of any Ruler's toolkit. All rulers must take this skill as it is mandatory. 3MV with 15 FP cost on 5 turn cooldown. It's essentially a FP regeneration buff (for having more mage/ruler buffs), that is critical for automatons to have as this buff grants them one level of automatons. However that is not enough when they can do two actions per turn.
To least reduce the amount of insane buffing and setting up for rulers. The Automaton energy generation formula should be introduced.
Rank X / 2 Automaton Energy level generated (rounded down).
What this means is that if player spirited Seal of Fortune, their automatons will generate 2 levels of Automaton energy per round.
Reducing the amount of enchantments they need to be doing. They're still casting other buffs at very least.
What do you think?
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I've made suggestions for Ruler in the past, and I really don't think this would push us out of the muck so to speak.
The issue with energy isn't really a matter of not enough energy from fortune seal. Instead I feel like it's the necessity of seal of fortunes that holds us back. If you use your pawns and apply fortune seal turn 1, you're chilling. You get the energy you need by the time they're upgraded. The issue arises when your starter pawns die, and/or you didn't buff them early, resulting in needing to get the engine running which costs very precious momentum mid-battle, which you can't really spare. As a result, this change would only be a tiny buff to the overall ruler playstyle, although I guess I'd take it. However, I really don't like the idea that you'd need it spirited. I mean come on, why?
As for cruel enchant, this is a fairly niche thing. It's only really useful for certain class combos. But I would gladly take the momentum buff, it would especially be good with curate setups that want to use mass (like druid). I am currently playing Druid/Ruler and it would genuinely help me a lot.
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01-05-2025, 10:51 AM
(This post was last modified: 01-05-2025, 01:31 PM by Raigen.Convict.)
I'm really the only one running out of automaton energy from double turning? Odd but i do get my upgrades out by turn 2... maybe thats why.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
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(01-05-2025, 08:41 AM)Poruku Wrote: I've made suggestions for Ruler in the past, and I really don't think this would push us out of the muck so to speak.
The issue with energy isn't really a matter of not enough energy from fortune seal. Instead I feel like it's the necessity of seal of fortunes that holds us back. If you use your pawns and apply fortune seal turn 1, you're chilling. You get the energy you need by the time they're upgraded. The issue arises when your starter pawns die, and/or you didn't buff them early, resulting in needing to get the engine running which costs very precious momentum mid-battle, which you can't really spare. As a result, this change would only be a tiny buff to the overall ruler playstyle, although I guess I'd take it. However, I really don't like the idea that you'd need it spirited. I mean come on, why?
As for cruel enchant, this is a fairly niche thing. It's only really useful for certain class combos. But I would gladly take the momentum buff, it would especially be good with curate setups that want to use mass (like druid). I am currently playing Druid/Ruler and it would genuinely help me a lot.
I can understand that and it does raise a good valid point. But the idea is to sacrifice a valuable spirit-slot to gain a fairly decent advantage. Also requiring you to put yourself on the risk-factor by being classified as possessed.
Overall it
would (as you pointed out, it's a necessity) be nice if Ruler isn't dependent on Seal of Fortune to actually make pawns viable. But they are. Because if they don't. They'll have to stuff every enchantments onto their pawns under the sun and that would mean they spend less time contributing themselves to the fight than actually doing anything.
Which comes from the usual drawback of buff spells being usually not that impressive or amazing.
On other hand, Cruel Enchant is better being 0M 10FP. Easier to slap on an AoE buff after a fleur proc and then proceeding. Allowing them to do Attack > Attack > (Cruel Enchanted) Buff without needing a mystical 10th momentum to pull it off.
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