Entangle Trap [2.67b] - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Entangle Trap [2.67b] (/showthread.php?tid=9777) |
Entangle Trap [2.67b] - renowner - 12-01-2022 Entangle trap seems to make level 0 thick vines that don't lower evasion at all? This as far as I know is just about the only thick vine skill in the game. . . And also gives Wild Elf a reason to care about the less evasion lost from wild vines. Didn't seem to lower evade at all. RE: Entangle Trap [2.67b] - Lolzytripd - 12-01-2022 honestly, can we just replace half the quaking effects with these vines... RE: Entangle Trap [2.67b] - InsainArcaneBirdbrain - 12-02-2022 (12-01-2022, 09:00 PM)renowner Wrote: Entangle trap seems to make level 0 thick vines that don't lower evasion at all? This as far as I know is just about the only thick vine skill in the game. . . And also gives Wild Elf a reason to care about the less evasion lost from wild vines. Didn't seem to lower evade at all. I talked to Dev about this already. Apparently it's not a reduction to flat evade, rather than a 10% reduction to it to those who stand inside- it's not the same as the vines you see randomly genned onto the map. Debug screenshot of evade out of and within thick vines: To clarify, this isn't a bug. |