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Dodger Adjustment (Rogue) - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Dodger Adjustment (Rogue) (/showthread.php?tid=9631) |
Dodger Adjustment (Rogue) - Snake - 09-26-2022 Two things. Reword this tooltip, and make it so this can be used as a Main Class and Subclass skill, with reduced effectiveness on the latter. Also add a small clickable thingy to let people know what 'Base' means in regards to cap, instead of bloating the tooltip. It'll make this skill more noice overall. ![]() Rogues are, without saying, naturals at avoiding things, whether that be the law, or a swift kick to the jewels. Increases your Base Evade. (Halved if Rogue is not Main Class.) Rank 1: +10 Evade. Base Stat & Bonus Cap - Hit and Evade bonuses have a cap of +50. Base increases are not affected by those caps. RE: Dodger Adjustment (Rogue) - Raigen.Convict - 09-29-2022 Honestly with what I hear coming up? 5 main class and 2 sub class for the evade numbers. Due to hit and evade being reduced to 1 per point in skill or cel now. RE: Dodger Adjustment (Rogue) - Poruku - 10-04-2022 10 base evade is just too much, make it 5, and 2-3 if not main class |