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SL2 Version 2.61 - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: News (https://neus-projects.net/forums/forumdisplay.php?fid=15) +--- Forum: Announcements (https://neus-projects.net/forums/forumdisplay.php?fid=14) +--- Thread: SL2 Version 2.61 (/showthread.php?tid=9571) |
SL2 Version 2.61 - Neus - 09-10-2022 2.61 New Interiors
- Added Attendant/Casino Master NPCs to the Meiaquar casino. - Added a staircase to Geladyne, near the entrance gate. - Added a Drill Sergeant NPC (functionally an inn) to Geladyne near the training grounds. - Added a few jump spots to Telegrad. - After a Korvara dungeon boss despawns, it will leave behind tracks indicating it recently left. - Adjusted the typing indicator to use the animation layer, allowing it to appear over most other objects (such as chairs) that obscured it previously. - Optimization for tree refreshing. - Optimization for random encounter steps. - Fixed a bug involving recipe cards dropping in high quantities from chests. - Fixed a bug involving some traits showing up in the trait 'locked' list despite being unavailable for the player character's race. - Fixed a bug where the progress bar for smelting would jump around a lot. - Fixed a bug where Korvara enemies (and some others) did not have the proper elemental affinity modifiers applied to them. - Fixed a bug where whispers of the past, enemy corpses, and other resources could spawn on boss battlefields. - Fixed a bug where, if gauge text was set to always on, it would not show the HP/FP text of others after you join a party. - Fixed a bug related to event tools and list propagation that caused performance problems (see: server lag). - Fixed a bug related to NPC allies being able to use multiple actions via the hotbar if Total Control was turned off. - Fixed a bug where, if a character profile was open, opening another character's profile would not update the page text. - Various other bug fixes. - Various bug fixes. |