Sweetleaf Buff - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Sweetleaf Buff (/showthread.php?tid=9481) |
Sweetleaf Buff - Shujin - 08-18-2022 Sweetleaf is pretty outdated and its never used cause of how absolutely unreliable it is compared to other torso options. I propose a buff to it in the form of. Statusinfliction based chance to apply and to compensate for the possibly being useless versus status resist a slight upgrade to is level to like 15 I guess. Not sure if 20 would be too much with diminishing returns, but probably.. Or other changes to make it overall a more welcome Enchant, thats not only used for memes. RE: Sweetleaf Buff - Snake - 08-19-2022 That enchant needs an overall buff, and that's the right direction, yes. A more complete wishlist would entail something like uhhh... Quote:Sweet Leaf RE: Sweetleaf Buff - Rendar - 08-19-2022 40% DR and being able to just slap someone with poison (which doesn't trigger charm).. and.. then just watching them bleed out to 10~20% HP damage every turn is awful. And frankly something I wish didn't happen. As it stands right now, charm + poison is an EXTREMELY potent combination that blocks a ridiculous amount of damage to yourself, whilst also chunking your opponent by (generally) 10% of their health every round. Yes, this turned into a Poison rant, but it turned into a poison rant because having enough SKI and WIL to afflict a large swathe of the game with 0 recourse shouldn't be 10~20% of your opponent's HP every turn, on top of a wall of defense that is 40% DR. RE: Sweetleaf Buff - Shujin - 08-19-2022 Yeah nah 15-20 is more than enough, with 20 already probably pushing it. 40 is just crazy. What I might be able to see is if its based on Armor Type to go with the whole "The less armor, the better" theme But I think I even probably just increase range/infliction rather than going that high. Example: Heavy Armor: 2 range, 50% of your status infliction chance. level 15 Charme Medium Armor: 3 Range, 100% satus infliction chance. Level 20 Charme Unarmored: 4 Range, 125% infliction rate, level 25 charme. Just to get the point across. Because the LAST thing I want is for this to become another Tank survival meta boost. But I am absolutely fine with it to give Dodge characters a little lifeline when they build for it Because they need it. RE: Sweetleaf Buff - Snake - 08-19-2022 Oh right, it gives DR%. AAAAAAAAA. I was more thinking using other people to shield yourself. Maybe Charm's damage reduction needs to get a slap, if its proc rate is to go up, but that's just spitballing. Not to go on a tangent. I don't disagree it could go up a bit. |