Flame Art (Explosion) - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Flame Art (Explosion) (/showthread.php?tid=7782) |
Flame Art (Explosion) - Slydria - 03-06-2021 Now the Salamandra traits are pretty neat and got me brainstorming cool ideas... unfortunately, Flame Art (Explosion) in practice is underwhelming. Quote:OOC Salamandra used Fir. It seems to get hit by both RES and Magic Armor, making it only churn out very small numbers. I think this is a pretty simple fix though, all that's needed would be to change the damage from the Explosions caused by the trait to protection-ignoring damage. RE: Flame Art (Explosion) - Senna - 03-06-2021 I thought it did already. Yeah, I'm all for it. RE: Flame Art (Explosion) - Kameron8 - 03-06-2021 This almost seems like a bug report, but if it is indeed intentional it should be changed. Putting a static 25 damage against resistance and magic armor makes it completely useless, especially when enough foresight went into warding off cheese by requiring a damage threshold to trigger it. RE: Flame Art (Explosion) - SolAndLuna - 03-08-2021 Admittedly, I am partially responsible for making Flame Art Explosion weaker, even if my intention was only to prevent things from getting too out of hand with other weapons. I do agree that protection-ignoring damage would make sense in this case, given that you're unlikely to be able to trigger it with any multi-hit attacks anymore in the first place. Also can we have the same done for Amalgama's Spirit Shot please- RE: Flame Art (Explosion) - Neus - 03-26-2021 I'll make this protection ignoring. |