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Revisiting Races - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Revisiting Races (/showthread.php?tid=7100) |
Revisiting Races - Kameron8 - 07-21-2020 A few races in the game are severely lacking in mechanical appeal, when compared to the others available. And while I don't think it's possible to perfectly balance every single race in all instances, I think there are a few outliers that could really use some more love. I wanted to briefly offer my thoughts on those race choices, below: Humans: Lupines: Phenex: Umbral: Papilion: Wild Elf: Zeran: M.Type - Standard: This thread may be too anecdotal for some people's tastes, but I'd be interested to hear other thoughts on the weaker races, even if you don't necessarily agree with the suggestions I put out for them. RE: Revisiting Races - Lonestar - 07-21-2020 All of these races have been needing some love mechanically wise, some more than others so I honestly agree with pretty much all of those changes and additions. It always bothered me how Zerans could sense magic and focus from others and in the air but they could never see that mechanically wise. One of the races I'd also put here is Oracle. And while I'm totally not biased, and considering they have one of the best RP traits in the game (Voices of the Past), one of their racials, Preordinance is an ability that is present on another trait (Sixth Sense) and pretty much doesn't make Oracle very special in that aspect. All of Oracle's weight is on their second racial, Future Vision, that pretty much makes it what it is. I'd love to see that changed too. As to why, I have no idea. I'd love to see them predict things like weather or Iahsus color changes but... I think that's done randomly. For Umbrals, I think they could benefit from an Evade buff during nighttime because being transparent + in the middle of the dark should honestly make them harder to see and hit. RE: Revisiting Races - Akame - 07-21-2020 I can't speak much on many races since I usually only play humans, but I would much appreciate two or so additional skill slots for them! Big support! RE: Revisiting Races - Mr.SmileGod - 07-21-2020 I only play a Papilion, myself. As they stand, illusion butterflies are easily abused by the enemy for various effects, and I'd love to see them changed into small-ranged, on-round start battle field objects that apply their effects, as per... Spo's suggestion, I believe? That, and while I'm not opposed to having options for Aposemagika via traits, I think it needs to be overhauled as a base ability, rather than just tacking more things onto it. Keeping it as an invocation, though. Probably the best effect to add to it would be confusion. It fits the theme and everything. RE: Revisiting Races - Autumn - 07-21-2020 You can find a bunch of opinions related to papilions over here, mostly on invite insanity: https://neus-projects.net/forums/showthread.php?tid=7053 On that note, changing invite insanity to an object instead of a mob is way better even if it removes the butterfly's movement, just have their effects trigger on the round and after being destroyed. Aposemagika could be so much cooler than its current iteration, I think instead of a raw stat bump and various status effects that don't actually mean anything, you could tie it in with the more modern tricksy takes on illusion magic. Confusion is commonly referred to, but on top of that you could add: -Butterflies now take on the appearance of the papilion, the papilion swaps position with one of the butterflies at random on the round start. -Massively increased status infliction because its an invocation -Increased evade due to illusions -Introducing blind to the butterfly status infliction checks. As for the rest of the changes, I can't really agree more, a lot of these races mentioned are just not even interesting, at least Hyattr has a whole fun thing they can do with fire breath, a papilion or umbral is just a downgrade from humans. RE: Revisiting Races - Kameron8 - 07-24-2020 (07-22-2020, 01:40 AM)Roland_Staghare Wrote: I'd personally rather have Sturdy Standard Body come with something stronger than just different armor type options. The original intent was that it would retain the flat health boost in addition to being able to gain an enchantment, but you could still argue that it would wind up being a less effective Terrasque Shell, and I wouldn't disagree. It, unfortunately, has issues being both statistically terrible and extremely boring at the same time. RE: Revisiting Races - Autumn - 07-25-2020 Maybe Sturdy Standard body can have a % hp boost to it similarly to giant gene, to make up for the lack of armor and m.armor it can have, this would also limit it in the early game from being a godly low level trait. I imagine if Sturdy Standard Body were something like a 15% HP Boost that'd be considerable to the likes of current armor, and hold a candle to some current torso options. RE: Revisiting Races - Snake - 07-26-2020 Humans could use that, it'd be nice. Lupine? They had racials? Talk about the most underwhelming of them all. The fact it's so short-ranged for a tiny infliction that still needs to go through a status infliction, and one of those inflicts are just straight out ignored by another race makes me E every time. Tune up that Hunted level to overdrive, I wouldn't care. This would still make them fairly behind the lines when competing with Felidae, Leporidae and Corbie. I wish they had a way to bite enemies for another racial, or maybe passive. Something that exploits the enemy's psychology. If they're hunted or feared, it does something else that's fatal or whatever. A good idea for Umbrals is making them have more racial inclined towards using Darkness to their favor. Increased Evasion numbers in specific conditions, or just ways to inflict Blind on the enemy. The latter being something very unique that no other race would have easily. (Wyverntouched has this for some reason? Why something like this didn't go to Umbrals, the actual children of night, is strange to me.) Yo, don't forget Papilions just shoot at their own foot nowadays if they use Invite Insanity due to how the new turn order works. I really think the butterflies should be like Wraithguard. You place them down but they don't take turns, and additionally, a variant for a more fitting status effect for illusionists. 'Confusion'. Wild Elves are really... fairly pathetic just because they're needlessly niche. We can't have races being too shut-in to their IC lore and throw away the rest of what the game stands for. Sure, turns them unique, but if they have no competitive PvP or PvE value, people will not feel compelled to cripple themselves when they could just take a normal Elf, that has a solid racial benefit and solid stats, and just RP like an Wild Elf. Because that's what's happening nowadays. Zerans, I remember preaching a lot about how useless 'Armor and Magic Armor' are at giving the impression that they're shrugging off their enemy's damage. First, you don't feel any difference or you're given any signal you're taking less damage, because not only those numbers are tiny, a lot of shit in Sigrogana ignores armor nowadays. I say make it something at 40 SAN to give them roughly -15 to -20 damage from all sources (like Ensui works). "Crown of Heaven reduces all damage taken by 10 + 2 (per 8 SAN)". This will definitely make them more frightening to fight on head-to-head combat when that passive mixes with Superiority. I'm pretty sure no one would give a hell, not when Glykin has ways of pseudo-imitating that for a bigger number (20 HP regen at 40 SAN). I feel like the descendants of Zera are long overdue getting more mechanical love. Sucks trying to be someone acting like they're better than others, but fall flat at how underwhelming they can be in combat. If I wanted to live this specific fantasy I'd just make a Vampire and be cocky but die horribly in mechanical combat due to their busted weaknesses. Mechanation Standard. It could work 'with' Torso, really. How 'it is' right now? That could serve as a small upgrade for what your torso would be, BUT, with the trade-off of 30% water weakness to compensate. RE: Revisiting Races - Neus - 07-30-2020 I might take a closer look at races sometime soon and do some sweeping adjustments. |