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Magic reduction Bug [v2.00.9b] - Printable Version

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+--- Thread: Magic reduction Bug [v2.00.9b] (/showthread.php?tid=6096)



Magic reduction Bug [v2.00.9b] - Senna - 04-11-2019

Welp, the physical part for this bug was fixed, the magical part on the other-hand isn't. Whenever using techniques that reduces magic reduction, instead of reducing it, it increases it.

Used Acid Rain for this test -

Debug Section: [Image: 9d90c3c9267637c4e688573fc7465e86.png]

Ingame Section: [Image: e6c6ed26e9025c015e85552a1fbecaec.png]

After using Acid Rain -

Debug Section: [Image: 974f6ba997c3886d44b5d72c01511517.png]

Ingame Section: [Image: 8c95557109e7b929b36713b5f020c84f.png]


Re: Magic reduction Bug [v2.00.9b] - Neus - 04-18-2019

I think this should have been fixed in 2.01b, see if it has been.


Re: Magic reduction Bug [v2.00.9b] - Senna - 04-21-2019

Nope, still the same, lol.

[Image: d27f594c6e4a7c60836e13582e16a9ba.png]


Re: Magic reduction Bug [v2.00.9b] - WaifuApple - 04-22-2019

Not to say that I know what's going on here, because I don't, but is it possible that going under 0% reduction (which is probably what Prinny has) leads to something weird where negative values aren't counted as negative?

Say, having -10% DR is just the same as having 10%. I might be wrong, but I suppose I figured I'd throw that out there, see if it helps at all.


Re: Magic reduction Bug [v2.00.9b] - Senna - 04-22-2019

I wish that's the case but:

[Image: f5b835d1c76764b60db855a80964e7b5.png]

Done with the physical nerf instead.


Re: Magic reduction Bug [v2.00.9b] - Senna - 04-24-2019

Bump?