![]() |
Magic reduction Bug [v2.00.9b] - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Magic reduction Bug [v2.00.9b] (/showthread.php?tid=6096) |
Magic reduction Bug [v2.00.9b] - Senna - 04-11-2019 Welp, the physical part for this bug was fixed, the magical part on the other-hand isn't. Whenever using techniques that reduces magic reduction, instead of reducing it, it increases it. Used Acid Rain for this test - Debug Section: ![]() Ingame Section: ![]() After using Acid Rain - Debug Section: ![]() Ingame Section: ![]() Re: Magic reduction Bug [v2.00.9b] - Neus - 04-18-2019 I think this should have been fixed in 2.01b, see if it has been. Re: Magic reduction Bug [v2.00.9b] - Senna - 04-21-2019 Nope, still the same, lol. ![]() Re: Magic reduction Bug [v2.00.9b] - WaifuApple - 04-22-2019 Not to say that I know what's going on here, because I don't, but is it possible that going under 0% reduction (which is probably what Prinny has) leads to something weird where negative values aren't counted as negative? Say, having -10% DR is just the same as having 10%. I might be wrong, but I suppose I figured I'd throw that out there, see if it helps at all. Re: Magic reduction Bug [v2.00.9b] - Senna - 04-22-2019 I wish that's the case but: ![]() Done with the physical nerf instead. Re: Magic reduction Bug [v2.00.9b] - Senna - 04-24-2019 Bump? |