Bullet Punch - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Bullet Punch (/showthread.php?tid=5729) |
Bullet Punch - Autumn - 11-19-2018 Revolver Raid Cannon seems to act weird, it is a gun that can only use fist skills, it triggers shell effects but cannot use gun skills, it can use fist skills but cannot trigger fist effects (Such as serpent strikes) I tested using the Revolver Raid Cannon trait for Raid Mech, as well as testing to see if parting shot and lead storm worked, they did not, also I tested and it seemed that I could use skills such as Geldoren/Heaven Kick/Kadouha despite having no actual fist equipped. Re: Bullet Punch - Neus - 11-24-2018 Any more details? What classes/skills do you have active? Does it actually show the gun being used for those skills in the damage instance? Etc. Re: Bullet Punch - Autumn - 11-24-2018 I can note out what I found out in more detail yeah, here's what I've noticed: -Revolver Raid Cannon can use shell effects like a gun should be able to, MG Shell effects specifically. -It has the same basic attack as a gun should, with a gun symbol and headshot as its special attack -Gun specific skills such as parting shot cannot be used -However Fist weapon skills (as if you were equipped with a bare fist) can be used. -Any fist weapon skill will use the revolver raid cannon to scale with. (Kadouha, Axe Kick, Heaven kick etc.) -Any passive that is supposed to work with fists specifically (such as Serpent Strikes, Trained Fists, Weathered body) will not work. This is all I can tell from testing with it for quite a little while, the setup I was using was Monk/MG, but I also used Verglas/MG to see if that worked at some point. Re: Bullet Punch - Autumn - 03-02-2019 As of 2.00.6b this is still a present bug. |