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Test Article - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: News (https://neus-projects.net/forums/forumdisplay.php?fid=15) +--- Forum: Announcements (https://neus-projects.net/forums/forumdisplay.php?fid=14) +--- Thread: Test Article (/showthread.php?tid=5720) |
Test Article - Neus - 11-14-2018 [smcf=body]This is a test article for testing articles. Here's some text from old announcements. The trait rework has been underway for a couple weeks but I wanted to make a front page post just to make people aware if they weren't. Check out this topic for more information: viewtopic.php?f=5&p=34044#p34044 [pagebreak] 1.99 New Enemies - Added 4 new enemies of the Iceblood race. New Static Random Dungeon - Outer Ice Frontier, on Lordwain. New Items - Added 4 new 10* items and 3 new 9* items. - Stun damage modifier for monsters reduced to 25% (from 50%). - Salamander Sword; Non-monster targets only give +2 Power per activation. - Roar; Effect now replaced only if it would be equal to or stronger than an existing status. - Curate's Kel; Range increased to 5, base FP cost decreased to 8. * Bug Reports - Red Rain could affect enemies that are at 0 HP. - Worg Pelt was not Cloth material. - Ice Paw wasn't working when the unit was being total controlled. - Certain knockback conditions could cause dense tiles to populate the map. - Spirit Trip was breaking after hitting one enemy. - Byakko's Roar didn't have the proper LV in some cases. - Materials were giving Elemental ATK bonuses on non-weapons. - Dagger Dance was not functioning from range with Shuriken if used by a Sub-Attack. - Final Flare's duration was 2 rounds instead of 3. - Flee could be used before Round 2. - The Companions Panel's stat information was not displaying correct information when moused over. - Charge Mind was not working with Vydel, even when casted normally. - Icon parts on the results screen didn't adjust their x/y offsets properly. - Bargoer NPCs would walk through the walls to get to seats in the new Cellsvich Inn. - Wild Ride fired way too many shots from main hand attacks. - Needle's rank was being treated as 0 while a Rogue Destiny Spellthief was casting a stolen version. - Ritual Sword would work incorrectly with ambidexterity. - Bandit Dens could block passageways with prison bars; the prison bars now have directional density so you can slip around them.p around them.[/smcf] |