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SL2 Version 1.09 - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: News (https://neus-projects.net/forums/forumdisplay.php?fid=15) +--- Forum: Announcements (https://neus-projects.net/forums/forumdisplay.php?fid=14) +--- Thread: SL2 Version 1.09 (/showthread.php?tid=529) |
SL2 Version 1.09 - Neus - 01-08-2015 [float=left] ![]() The nature of the beasts is completely unnatural, from their movements and targets, to the way they do not leave a corpse; instead, they simply melt into a black puddle, and vanish. There is something far sinister controlling these monsters, with some goal that no one yet understands. How to handle this threat has been quietly discussed between parties in-the-know for some time, but soon, more will be needed than just plans. 1.09 Added - Black Beasts have gotten bold lately. So bold, in fact, that Dormeho is finding itself on the wrong end of their leash.
Adjusted - The chest that contains the medicine for the above quest can now spawn in one of nine random locations inside of the Goblin Cave. * Bug Fixes - Fixed a bug where Silent Prayer could remove Silence even if you were under the effect of Strangling Etacof. Click here to learn how to install and play the game! Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more! |