Debug Battle tile - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Debug Battle tile (/showthread.php?tid=4903) |
Debug Battle tile - Autumn - 08-30-2017 Can this option only appear in battle or only in debug mode? Re: Debug Battle tile - Neus - 09-01-2017 Why is this a big deal? Re: Debug Battle tile - Rendar - 09-01-2017 Because, as far as I know, battlefields still get randomly dense tiles (sometimes after things like acid rain/light prism. It's hard to test though), and the debug battle tile only ever really tells you that, yes, in fact that tile IS dense! It doesn't actually give us any info to give to you into the debug to fix the issue. Re: Debug Battle tile - Autumn - 09-01-2017 Its not a huge deal, its just rather annoying for an issue that is not as prevalent as before, but (personally) I end up right clicking a lot to do my tasks, I more so just thought it'd be an easy change for something that is intended to be a debugging thing. |