Giving GM's more GM tools in Battles- Electric Boogaloo - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Giving GM's more GM tools in Battles- Electric Boogaloo (/showthread.php?tid=4811) |
Giving GM's more GM tools in Battles- Electric Boogaloo - K Peculier - 08-06-2017 GM events deserve more control with the love and care that goes into the story. Can we please give GM full control or the ability to taker over control of mobs in battles? Mobs currently lack minute details that make them truly alive. Currently they just rush at people and/or use whatever skills they have not accounting for their personal situation because the GM's have to leave it to the AI. For example, what if players are facing a notorious bandit crew? The mobs are literally going to throw all tactics and IC experience down the drain and rush the players through cinder hell with a smile. I would also like to suggest that turn timers in GM initiated battles are also decided by the GM. Considering they can end battles at any time, I believe letting them set the turn timer for an unlimited amount of time so roleplay and story can be brought into the mix without having to be the fastest typist alive. -------- Thoughts folks? Re: Giving GM's more GM tools in Battles- Electric Boogaloo - Snake - 08-06-2017 I think Dev said it was the GM's jobs to ask what they want, instead of players? Re: Giving GM's more GM tools in Battles- Electric Boogaloo - Sawrock - 08-06-2017 This is what I want. Especially controlling more than one mob in a fight, whether through ally PCs or my own client. Re: Giving GM's more GM tools in Battles- Electric Boogaloo - Chaos - 08-07-2017 I believe the original Event Tools topic in the secret forum had a suggestion that, coupled with Total Control, would work just as well for controlling NPCs. |