A human of all flavors - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: A human of all flavors (/showthread.php?tid=4613) |
A human of all flavors - Autumn - 06-05-2017 Is there a possibility of seeing additional human races introduced? Considering their 'race' is more so their nationality, for the following places: Dormeho (Dormehan) Alstalsia (Alstalsian) Hyoya (Hyoyan) All with their own sets of racial bases, same abilities as a regular human, kind of boring I realize but its mostly for flavor purposes upon character creation. Re: A human of all flavors - Neus - 06-05-2017 Maybe, although at some point I would like to add a unique racial skill (even if it's something minor) for each region. EDIT: Feel free to speculate unique racial bases for them as well, that'd probably be the hardest part aside from finding images. Re: A human of all flavors - Autumn - 06-05-2017 I think low-impact racials would be a great idea as well, as for the base points.. Alrighty, I'll do my best, I wanted to keep them vague but since every race has the same starting points, I'll go ahead and list some that I think would fit. Dormehan: Code: 5 STR My thoughts behind this are that Dormehans probably have a natural allignment with water, and its a port town so manual labor is probably more prominent than anything, giving them a bit more toughness. Alstalsians: Code: 2 STR I figure that Alstalsians, probably need a lot of know how to live in an enviroment where giant monsters seem to be a norm (at least as far as I know), Zerans also probably influence them in some way Hyoyan: Code: 5 STR The staple martial art of Hyoya is Verglas right? And these would make great stats for anyone aspiring to be a classic STR WIL CEL Verglas. What do you think of these? Re: A human of all flavors - Autumn - 07-04-2017 Sorry to bump but I wanted to get an update on if you think these stats are acceptable for these types of humans, after all I can only offer into how much I know about their respective areas. Re: A human of all flavors - Kojiro Kamai - 07-25-2017 +1 on that. It's a nice idea, I'd give a better feedback on the stats. But i'm not really good on those xD Re: A human of all flavors - Neus - 07-28-2017 A little high for some but fine otherwise. Any ideas for what the icons should be? Re: A human of all flavors - Autumn - 07-29-2017 Well, going off of Saw's recent post in the lore questions thread, I did a few edits on one of the base human icons, if you'd like to use them I'll include the DMI in this post, otherwise: I think Alstalsian should probably be a royal purple, with an offset of white. Hyoyan with a cyan base and white offset. (I tried to make an icy core type of icon here.) Dormehan is a tough one, so I went with the city's main colors for this icon, grey and blue. Re: A human of all flavors - K Peculier - 08-06-2017 Dev, if the human special skills are unique flair that makes the human a real individual and not just a passive 5% resistance, that would be amazing. I have plenty of my own ideas, but those belong in another thread. Also, fancy icons spoops. Support! #Humanitylivesmatter Re: A human of all flavors - Raigen.Convict - 08-11-2017 Dumb idea but what if dormehans got a bonus to fishing? I mean they live there so naturaly they would be right? |