Talent Suggestion thread! - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Talent Suggestion thread! (/showthread.php?tid=4537) |
Talent Suggestion thread! - Snake - 05-11-2017 Just something to brainstorm on. Suggest your Talents you would like to be added here, so most importantly please do not start fighting over other people's inputs, those are 'suggestions' for Dev. Balance comes after they're added. (IF they ever are.) And yes, everybody is welcome to post whatever insanity they have in mind for the Talent tree, to give Dev some good ideas! And try to post on trees that are really lacking it. Such as, let's say, Summoner sub-talents. Quote:War Quote:Elemental Re: Talent Suggestion thread! - Sawrock - 05-11-2017 Quote:Weaponry Re: Talent Suggestion thread! - Lonestar - 05-11-2017 Quote:Astrology Re: Talent Suggestion thread! - Snake - 05-11-2017 Quote:Arcane Re: Talent Suggestion thread! - GSM - 05-12-2017 Quote:War Re: Talent Suggestion thread! - Autumn - 05-12-2017 Personally, I feel like armor masteries are required to differentiate armors at the moment, because if you're not a BK you wear unarmored or a really cheesy light armor, there's not much else for armor variety. Code: Unarmored Mastery(1.5 SP/lvl): Code: Light Armor Mastery(1.5SP/lvl): Code: Heavy Armor Mastery(1.5SP/lvl): |