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Debugging/Calculation Mob - Printable Version

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+--- Thread: Debugging/Calculation Mob (/showthread.php?tid=4370)



Debugging/Calculation Mob - Kameron8 - 03-13-2017

Can we have the ability to fight 0 Defense, 0 Res, no armor, no magic armor, no skill mobs with a flat amount of health? Prinnys already exist, and having the ability to possibly spawn them somewhere to fight them would help a lot when it comes to bug testing or trying to determine damage calculations.


Re: Debugging/Calculation Mob - Snake - 03-13-2017

A Prinny Balloon test dummy you can customize their stats as an item sold by those Militia people could be a decent addition, especially and mainly to bug testing.

+1


Re: Debugging/Calculation Mob - Neus - 03-14-2017

I thought one of the training dummies behaved this way? One has a lot of defenses, the other has none, or so I thought.


Re: Debugging/Calculation Mob - Kameron8 - 03-14-2017

Oh, nice, that is indeed how it works. I never noticed until now because it's gated behind a talent and expending a ton of physical stamina. Is there a way we can access rewardless training dummy fights without needing to expend the stamina? (And possibly the talent)


Re: Debugging/Calculation Mob - Autumn - 03-14-2017

[Image: 9dbbed175a.png]
[Image: b1dff7d5cf.png]

Both seem to die in 1 hit, I think that there needs to be a bit more survivable test monsters for damage testing, either through leveling these test dummies up to current player level or through additional training dummies that scale nicely.


Re: Debugging/Calculation Mob - Lolzytripd - 03-14-2017

Set them to 1000hp for good times?


Re: Debugging/Calculation Mob - Neus - 03-14-2017

I'll just add a way to fight prinnies, I think. The stamina thing is a bit of a problem.


Re: Debugging/Calculation Mob - Autumn - 03-14-2017

Sounds good to me, thank you.