Debugging/Calculation Mob - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Debugging/Calculation Mob (/showthread.php?tid=4370) |
Debugging/Calculation Mob - Kameron8 - 03-13-2017 Can we have the ability to fight 0 Defense, 0 Res, no armor, no magic armor, no skill mobs with a flat amount of health? Prinnys already exist, and having the ability to possibly spawn them somewhere to fight them would help a lot when it comes to bug testing or trying to determine damage calculations. Re: Debugging/Calculation Mob - Snake - 03-13-2017 A Prinny Balloon test dummy you can customize their stats as an item sold by those Militia people could be a decent addition, especially and mainly to bug testing. +1 Re: Debugging/Calculation Mob - Neus - 03-14-2017 I thought one of the training dummies behaved this way? One has a lot of defenses, the other has none, or so I thought. Re: Debugging/Calculation Mob - Kameron8 - 03-14-2017 Oh, nice, that is indeed how it works. I never noticed until now because it's gated behind a talent and expending a ton of physical stamina. Is there a way we can access rewardless training dummy fights without needing to expend the stamina? (And possibly the talent) Re: Debugging/Calculation Mob - Autumn - 03-14-2017 Both seem to die in 1 hit, I think that there needs to be a bit more survivable test monsters for damage testing, either through leveling these test dummies up to current player level or through additional training dummies that scale nicely. Re: Debugging/Calculation Mob - Lolzytripd - 03-14-2017 Set them to 1000hp for good times? Re: Debugging/Calculation Mob - Neus - 03-14-2017 I'll just add a way to fight prinnies, I think. The stamina thing is a bit of a problem. Re: Debugging/Calculation Mob - Autumn - 03-14-2017 Sounds good to me, thank you. |