Runic magic - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Runic magic (/showthread.php?tid=4221) |
Runic magic - Lolzytripd - 02-12-2017 I'm still working on all the possible ideas that would fit or be applicable by my core idea, but the ideas been floating around long enough I feel like I could drop it. basically any runic magic class would cast spells by inscribing chains of runes. my idea is that each rune would cost 1m to cast and that the final spells effect would change based on how many runes and which runes you used. There would be 0m runes/skills to finish the set your are casting Types of runes so far Damage/Elemental runes-self explanatory Effect runes- chance to apply statuses Special runes-applying tile effects, map effects, temporal effects distorting turn order, ect End runes- these cost 0m and would be for completing a rune chain. Circle- imbues the runic spell into a circle on the ground, making a trap/map fixture ect Blast- immediatley launches the runic spell at a target, apply the full power of the chain to a single target. Imbue- Imbues the runic chain onto a weapon or armor depending on the effects. Also some runic chains if performed exactly would cause particular runic spells to occur. |