Tactical Lightforce [Cellsvich adjustments] - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Tactical Lightforce [Cellsvich adjustments] (/showthread.php?tid=4170) |
Tactical Lightforce [Cellsvich adjustments] - Snake - 02-04-2017 Before we start, no, those are not masculine genitals that I've drawn, they're the spots that 'need' a public lamppost on. The circles is where the flower gardens should probably be moved to. (These things here, for the misinformed) Cellsvich at night is too dark at the principal meeting spot and some extra light around the spots I've pinpointed could be decent to keep the RP in there more 'alive', it's not as if people leaves when the night comes. Re: Tactical Lightforce [Cellsvich adjustments] - Rendar - 02-04-2017 I'm pretty sure this has been suggested before and the response was.. "No that's dumb." or some variation thereof. Re: Tactical Lightforce [Cellsvich adjustments] - Autumn - 02-04-2017 It'd be nice to have the town square lit up during the night, yeah. Re: Tactical Lightforce [Cellsvich adjustments] - Snake - 02-04-2017 Even if this is 'dumb', it's something that should be reviewed on, especially when Cellsvich is the most populated area and the secondary lobby for roleplay. Night becomes a big hassle sometimes, especially when the darkness is an eyesore and we get it filled with pitch-black edgy characters, you know. It becomes HARD to see people. Re: Tactical Lightforce [Cellsvich adjustments] - Neus - 02-05-2017 Don't loiter outdoors in the night, people are trying to sleep. Go to the bar. Re: Tactical Lightforce [Cellsvich adjustments] - Snake - 02-05-2017 Dev pls. xD [Topic Closed] |