10* Idea: Mutation Weapon - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: 10* Idea: Mutation Weapon (/showthread.php?tid=4130) |
10* Idea: Mutation Weapon - Kameron8 - 01-28-2017 Just an idea to spin around to tinker with in the future -- an item that has the ability to mutate its weapon types at will in combat. To put it into 10* syntax, it'd look a little something like this: Grants ability: Mutate Mutate: Costs 4-UL/8 Momentum to use. Changes the weapon type to a type of your choosing. This would open up menus that first let you choose type or subtype, then a list of all types/subtypes in the game to choose from depending on what you chose. The benefit of this weapon is that people can start dicking with all of the strange interactions in the game, like tome shotguns. The drawback of this weapon is that people can start dicking with all of the strange interactions in the game, like tome shotguns. Re: 10* Idea: Mutation Weapon - Lolzytripd - 01-28-2017 so clearly this weapons HAS to scale 50% aptitude and 5% every other stat and you can mix and match weapon parts from anything weapon type onto it. |